G
GreySilence
Guest
GMS 1.4.1763
Windows 10 x64
Android Nexus 5 Phone
Build Tools 23.0.1
Support Lib 23.1.1
Target SDK 23, Min SDK 9, Compile SDK 23
The game seems to compile properly, as there are no errors that show up when hitting "Run the Game" on GMS. It even says BUILD SUCCESSFUL. On my device, it just says "Unfortunately, <gamename> (As YoYo Runner) has stopped." and behind it, shows a confirmation window saying "Allow <gamename> (As YoYo Run... to access photos, media and files on your device?" to that I hit allow.
After hitting allow, it crashes and closes instantly. Every time after that I've tried to start it, it would crash instantly too. But if I delete the APK off my device and try to run it again, I get the first thing happening once again.
The game runs on windows and windows YYC (It's not an issue with the game's programming, it's simply a one-room game with one object that draws text saying "Hello World!"). It also lets me create an executable file if I select "Single runtime executable (*.exe)" but gives me an error "Error with Installer!" if I try to create it using "Windows NSIS Installer (*.exe)".
It seems to let me create a .APK, which I tried putting manually on my phone, but after installing it, gets the same instant crash. BTW the APK was created using both "Target: Android/Fire" and "Target: Android/Fire YYC" and they both have the same crash.
I tried giving the APK to my friend, but it crashes on his phone as well. I suspect that the created APK is broken, as he can run the game fine normally on his phone/computer with the project files.
Also, not sure if it has anything to do with the errors, but the splash screens on this window says "broken" http://i.imgur.com/gztygW7.jpg
"Run the Game" using "Target: Android / Fire YYC":
CMD Window: http://pastebin.com/3uGkFCv6
Compile Window: http://pastebin.com/iXWdzfpn
"Run the Game" using "Target: Android / Fire":
CMD Window: http://pastebin.com/7us4Hqye
Compile Window: http://pastebin.com/9tnCWHqe
EDIT: Forgot to mention, Everything used to work fine for me a year ago, using the same phone on windows 7.
Windows 10 x64
Android Nexus 5 Phone
Build Tools 23.0.1
Support Lib 23.1.1
Target SDK 23, Min SDK 9, Compile SDK 23
The game seems to compile properly, as there are no errors that show up when hitting "Run the Game" on GMS. It even says BUILD SUCCESSFUL. On my device, it just says "Unfortunately, <gamename> (As YoYo Runner) has stopped." and behind it, shows a confirmation window saying "Allow <gamename> (As YoYo Run... to access photos, media and files on your device?" to that I hit allow.
After hitting allow, it crashes and closes instantly. Every time after that I've tried to start it, it would crash instantly too. But if I delete the APK off my device and try to run it again, I get the first thing happening once again.
The game runs on windows and windows YYC (It's not an issue with the game's programming, it's simply a one-room game with one object that draws text saying "Hello World!"). It also lets me create an executable file if I select "Single runtime executable (*.exe)" but gives me an error "Error with Installer!" if I try to create it using "Windows NSIS Installer (*.exe)".
It seems to let me create a .APK, which I tried putting manually on my phone, but after installing it, gets the same instant crash. BTW the APK was created using both "Target: Android/Fire" and "Target: Android/Fire YYC" and they both have the same crash.
I tried giving the APK to my friend, but it crashes on his phone as well. I suspect that the created APK is broken, as he can run the game fine normally on his phone/computer with the project files.
Also, not sure if it has anything to do with the errors, but the splash screens on this window says "broken" http://i.imgur.com/gztygW7.jpg
"Run the Game" using "Target: Android / Fire YYC":
CMD Window: http://pastebin.com/3uGkFCv6
Compile Window: http://pastebin.com/iXWdzfpn
"Run the Game" using "Target: Android / Fire":
CMD Window: http://pastebin.com/7us4Hqye
Compile Window: http://pastebin.com/9tnCWHqe
EDIT: Forgot to mention, Everything used to work fine for me a year ago, using the same phone on windows 7.