acidemic
Member
When developing my current project on GMS2 (IDE v2.1.4.295 Runtime: v2.1.4.218) I have noticed that using particles created using function 'part_type_sprite()' make game much slower (~48fps) than using particles created with 'part_type_shape()' (~230fps).
Also I have a suggestion to Yoyo team to add new particle shape into the standard set of particles available with 'part_type_shape()'. My suggestion would be a 'Triangle' particle shape which I believe will be very useful for many game devs.
That's the suggested shape:
Also I have a suggestion to Yoyo team to add new particle shape into the standard set of particles available with 'part_type_shape()'. My suggestion would be a 'Triangle' particle shape which I believe will be very useful for many game devs.
That's the suggested shape: