hippyman
Member
I'm back with another idea I think would be cool to have in GMS2. I'd really like to see some sort of parent/child hierarchy that you can setup in the level editors. So that when you have an object as a child to a root object, it will follow the root object's position, angle, scale, etc.
Is this one of those things where it's just too simple to consider for the engine? Personally I feel like this could be extremely helpful in many cases. A couple examples off the top of my head is for easier management of large rooms and skeletal animation systems or even something as simple as making an object always follow another object. It would cut down a ton of code on our end if you added a system like this. As usual, I'm interested in what anybody has to say about this.
Is this one of those things where it's just too simple to consider for the engine? Personally I feel like this could be extremely helpful in many cases. A couple examples off the top of my head is for easier management of large rooms and skeletal animation systems or even something as simple as making an object always follow another object. It would cut down a ton of code on our end if you added a system like this. As usual, I'm interested in what anybody has to say about this.