No need for that. You can draw the visible/view contents of layers (objects, sprites, tiles, etc) to surfaces and redraw the surfaces scaled down and centered to the view for a parallax effect.No, you have to loop through every I stance on the layer. It's a shame, I know. Maybe they will "fix" it in the future.
Sad news, I hope they do fix!No, you have to loop through every I stance on the layer. It's a shame, I know. Maybe they will "fix" it in the future.
Im gonna experiment with this! ThanksNo need for that. You can draw the visible/view contents of layers (objects, sprites, tiles, etc) to surfaces and redraw the surfaces scaled down and centered to the view for a parallax effect.
A drawback is that they will be scaled down, so not the same size as identical instances in the foreground. But I think it's better that way.
This is a bit more advanced than just using layer_x/y though, as you need to be comfortable with drawing everything manually, and understand rendering order.