ioncrisneamtu
Member
Hy guys, I'm currently working on a space game with parllax effects but I need to know how can I preserve the bg layer offset in the parllax view.
I'm using this code:
var _cam_x = camera_get_view_x(view_camera[0]);
var _cam_y = camera_get_view_y(view_camera[0]);
layer_x("Background",_cam_x * 1);
layer_y("Background",_cam_y * 1);
layer_x("Star01",_cam_x * 0.8);
layer_y("Star01",_cam_y * 0.8);
layer_x("Planet01",_cam_x * 0.3);
layer_y("Planet01",_cam_y * 0.3);
I'm using this code:
var _cam_x = camera_get_view_x(view_camera[0]);
var _cam_y = camera_get_view_y(view_camera[0]);
layer_x("Background",_cam_x * 1);
layer_y("Background",_cam_y * 1);
layer_x("Star01",_cam_x * 0.8);
layer_y("Star01",_cam_y * 0.8);
layer_x("Planet01",_cam_x * 0.3);
layer_y("Planet01",_cam_y * 0.3);