Job Offer - Programmer [Paid]Need Programmer for multiplayer Zelda-like battle game

Discussion in 'Collaboration' started by AnthonyPismarov, Jun 15, 2019.

  1. AnthonyPismarov

    AnthonyPismarov Member

    Joined:
    Jun 15, 2019
    Posts:
    1
    I am an artist and game designer looking to hire a programmer.

    A quick overview of what I'm looking for:
    - Complex movement systems that incorporate momentum, acceleration, knockback, tile interaction, depth, etc. (like Pixelated Pope's Movement and Collision system)
    - Character state systems (like Pixelated Popes True State system)
    - Hitbox systems that effect (player to player) (player to environment) (player to weapon) (weapon to weapon) (weapon to environment)
    - 12 player gamepad support
    - Menu system for altering player traits and gametype settings (similar to Halo's custom game settings)
    - Light RPG character stats and player inventory​

    Networking is something I'd like to incorporate down the line, any experience there is a plus.

    I can provide more information and specific details in a private chat.

    Please send your portfolio and rates to:
    Anthony Pismarov
    anthonypismarov@gmail.com
    www.anthonypismarov.com

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    gamedev4life likes this.
  2. gamedev4life

    gamedev4life Member

    Joined:
    Jun 22, 2016
    Posts:
    152
    Wow that looks like an awesome project to be a part of.
     
  3. Tania Bhadury

    Tania Bhadury Member

    Joined:
    Jul 1, 2019
    Posts:
    1
    Hey Anthony, Do check your email and we can discuss further on the same
     

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