I've been getting game freezes lately a lot and didn't know what to look for as I'm not getting an error message. I've realized now that this message shows in the output, possibly just before it freezes. The thing is, I'm using a deactivation code deactivating objects far outside view. But I thought that this code would also prevent any of those objects running any code that plays a sound from its emitter. So this doesn't make sense to me. There is no code in any object trying to play sound from a different object's emitter, so I don't know what to look for. Any ideas what kind of issue this could be? Grateful for any tips.