Z
ZeToastedBagel
Guest
I am coming across this error making my game un-playable in extremely early development.
Important details:
-The room I am running is in 4096x4096.
-I have wall objects throughout the whole room (is a randomly generated dungeon crawler that creates paths in the walls).
-The biggest "wall" piece is 2048x2048.
-This is the second version of this game and this has been my solution to this problem
if x<view_xview+view_wview || x>view_xview || y>view_yview || y<view_yview+view_hview
draw_self();
And this code would be placed in a parent object for my enemies, particles, and walls inside the draw event.
-In the current state I would be just standing still and it will run out of memory.
-All the room creation(any pathing) is deleted as soon as the character is placed in and ready to delve in the dungeon.
Any suggestions?
Important details:
-The room I am running is in 4096x4096.
-I have wall objects throughout the whole room (is a randomly generated dungeon crawler that creates paths in the walls).
-The biggest "wall" piece is 2048x2048.
-This is the second version of this game and this has been my solution to this problem
if x<view_xview+view_wview || x>view_xview || y>view_yview || y<view_yview+view_hview
draw_self();
And this code would be placed in a parent object for my enemies, particles, and walls inside the draw event.
-In the current state I would be just standing still and it will run out of memory.
-All the room creation(any pathing) is deleted as soon as the character is placed in and ready to delve in the dungeon.
Any suggestions?