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Alpha OUT NOW: Overcrowd: A Commute 'Em Up

Discussion in 'Work in Progress' started by ph101, Apr 6, 2018.

  1. ph101

    ph101 Member

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    Hiya all,

    For the past little while myself and my gf have been developing Overcrowd: A Commute 'Em Up. She does the art, I do the code. We hope to hit Steam Early Access 2018/19 if all goes well. I hope you get a chance to check out our Steam Coming Soon page and wishlist us if it looks like your cup of tea! We're also at EGX Rezzed next week.

    [​IMG]

    http://store.steampowered.com/app/726110/Overcrowd_A_Commute_Em_Up/

    In a nutshell:
    Overcrowd is a tactical management sim set on the London Underground. Blending base building with pausable real-time strategy, Overcrowd offers a unique mix of spatial puzzling, strategic thinking and split-second choices.

    Launch trailer:




    Our steam page has a lot more detail including a features list.

    Facebook:
    https://www.facebook.com/overcrowdgame/

    Twitter:
    https://twitter.com/SquarePlayGames

    Website:
    http://overcrowd.co.uk/

    Discord:
    https://discord.gg/neTwwEJ
     
    Last edited: Jun 6, 2019
    FallFlat, Niels, MultiVolt and 12 others like this.
  2. Morendral

    Morendral Member

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    Your game looks really promising, and I definitely would check it out.

    Also that gif you have up top jumps to different scenes too quickly and makes me sick to look at it. The trailer is awesome though
     
    ph101 likes this.
  3. ph101

    ph101 Member

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    Thx :) (also I have removed the gif, don't want you to lose your lunch!)
     
  4. JackTurbo

    JackTurbo Member

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    This looks fantastic, great job. I really like the isometric scenery its both bright and visually appealing while still being clear and legible.

    You're really channeling a theme hospital vibe here which I love.
     
    ph101 likes this.
  5. ph101

    ph101 Member

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    Thanks :) We worked through a lot of iterations to make the floor readable as it's across multiple levels so glad it seems to be working.
     
  6. Toque

    Toque Member

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    Very polished. Good luck on the release.
     
    ph101 likes this.
  7. HighlandCoo

    HighlandCoo Member

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    Looks great! But I agree with the last guy - stop switching scenes so fast in the trailer, its very hard to watch lol!
     
    ph101 likes this.
  8. sitebender

    sitebender Member

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    Wishlisted. Looks like a lot of fun.
     
    ph101 likes this.
  9. Roa

    Roa Member

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    damn....that got dark...
     
    ph101 likes this.
  10. ph101

    ph101 Member

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    Thanks - much appreciated!

    heheh yeah I guess it did...? Like I said on youtube she is crying if you don't wishlist :p
     
  11. YanBG

    YanBG Member

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    I like the isometric art! What is the size of floor tiles?
     
  12. ph101

    ph101 Member

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    Thanks :) They're pretty big.
     
    Last edited: Apr 7, 2018
  13. Rob

    Rob Member

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    Ahh yeah I've seen this on Twitter
     
  14. ph101

    ph101 Member

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    Rob do you have any feedback on how I can improve the steam page or my Twitter activity by any chance?
     
  15. Rob

    Rob Member

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    Actually I don't, you're far better in that department than me ;)
     
  16. ph101

    ph101 Member

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    I'm not great at it. I try to use gifs when I can though.
     
  17. camerakid

    camerakid Member

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    Great to see other isometric fun-fun-fun games out there! :)
     
  18. ph101

    ph101 Member

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    Ta @camerakid! Yes congratulations on getting to market, I only heard about your game end of last year - looks lovely. For Overcrowd, if you're are interested you can check out our long dev blog which dates nearly back to 2012 here! This has been a long term term passion project for me and my gf - we learned pretty much everything from scratch hence the long development time.

    [​IMG]

    Don't forget you can wishlist Overcrowd: A Commute 'Em Up here:
    https://store.steampowered.com/app/726110/Overcrowd_A_Commute_Em_Up/
     
    Last edited: Apr 27, 2018
    sitebender and camerakid like this.
  19. MrDave

    MrDave Member

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    I saw this game being displayed at EGX Rezzed in London!! It looks really promising.
     
    ph101 likes this.
  20. ph101

    ph101 Member

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    Just thought I would post this Overcrowd trailer analysis by Schematics Team. Was pretty interesting (at least to me!), they had some nice ideas.

     
  21. ikonhero

    ikonhero Member

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    Wow. only 2 people? Very impressive. This looks just like the type of game for me. Keep it up!!
     
    ph101 likes this.
  22. ph101

    ph101 Member

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    Thanks for saying :) Yup still going strong on it, hopefully will see the light of early access soon!
     
  23. YanBG

    YanBG Member

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    Are you happy with EA? I've read that it can hurt sales and might be better to avoid it.

    Edit: oh it's not yet published there.
     
  24. ph101

    ph101 Member

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    @YanBG I have heard that lately too, but I guess there are pros and cons to everything. I think story based genres are the ones that might suffer most from early access. Management/tycoon/builders - these seem to suit early access a lot better beacuse they have replayability, and because of that complexity can potentially benefit from fine tuning and perhaps a more incremental development process. That's my take, I look forward to getting there and finding out :p
     
    YanBG likes this.
  25. ph101

    ph101 Member

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  26. ph101

    ph101 Member

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    Isometric pixel art, but the similarities end there! :D
    (edit. in response to Habbo hotel comparisons, since removed?)
     
    Last edited: Oct 23, 2018
  27. ph101

    ph101 Member

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    Hey all, just an update - I was very happy to see Overcrowd got a whole page preview in the December issue of PC Gamer :) Said some very nice stuff too! Here's a gif - you need to imagine the fresh magazine smell (or better still, pick up a copy!)

    [​IMG]
     
    Last edited: Oct 23, 2018
    FallFlat, MrDave, Rob and 4 others like this.
  28. mar_cuz

    mar_cuz Member

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    Hi,

    Awesome work so far on the game. Are you using GMS1 or GMS2? And are you able to tell me how you are handling the depth sorting with the isometric tiles please?
     
  29. ph101

    ph101 Member

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    Thanks for saying - I started some years back in GM1 but ported over to GM2 recently so I could look at more platforms in the future. Happy to talk approaches, maybe drop by the discord? https://discord.gg/neTwwEJ
     
    Last edited: Oct 24, 2018
  30. mar_cuz

    mar_cuz Member

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    Thanks. I don't have discord it's all good thanks.
     
  31. Amon

    Amon Member

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    Very nice. Crisp art and gameplay. Wish I had the talent to do stuff like this.
     
  32. ph101

    ph101 Member

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    Thanks kindly for saying so :)
     
  33. TinyGamesLab

    TinyGamesLab Member

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    Loved it! There is an early roller coaster tycoon/theme hospital feel to it!
     
    Last edited: Oct 27, 2018
    Maxim Grachev likes this.
  34. ph101

    ph101 Member

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    Thanks :) Yeah we're definitely going for that vibe. :D
     
  35. Maxim Grachev

    Maxim Grachev Member

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    Damn! Looks like a huuuuuge work was done!
    And yes, it definitely feels like a good old tycoon games. Totally love it!
     
  36. C_Gdev

    C_Gdev Member

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    So what kind of things have learnt to do better in GM since starting? Code wise or variables or organizing things?

    Game looks good!
     
  37. ph101

    ph101 Member

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    Thanks for saying:) Appreciated!

    Ta! I have learnt so much since I started it's hard to say, but basically across the board. I still have much more to learn.
     
  38. ph101

    ph101 Member

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  39. ph101

    ph101 Member

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    Festive update - thanks to everyone for checking out the game-in-progress. Here's an early look at some up coming assets for Overcrowd - in a festive scene ;) Merry Christmas!

    twitterUKcarols2_50pc.gif
     
    sitebender likes this.
  40. ph101

    ph101 Member

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    Little update - here's a short gif showing our new walk cycle and escalators in game. You can see much better quality longer vids on twitter - links at top of the thread.

    [​IMG]
     
    Elodman likes this.
  41. unsinister

    unsinister Member

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    How do you handle all that pathfinding? Looks like a really demanding game without native threading support in GameMaker, but seems to run smooth enough. I like the UI.
     
    mamacato likes this.
  42. ph101

    ph101 Member

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    Thanks. I'm using gamemaker pathfinding right now, it's not needing to run all the time, it doesn't cause me any problems.
     
    sitebender likes this.
  43. DividingByZero

    DividingByZero Member

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    Seriously, this game looks amazing! Reminds me of a mix between Sim City 2000 and Theme Park (in a very good way). You have done a lot of great work on this one!
     
  44. ph101

    ph101 Member

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  45. ph101

    ph101 Member

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  46. Kezarus

    Kezarus Member

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    Overcrowded was made on Game Maker??? Amazing, dude! I didn't know that! I saw that game popping up in many places. Even SplatterCat and Let's Game it Out covered it! How awesome is that?

    Wish you the best! The game is pretty neat. =]
     
  47. ph101

    ph101 Member

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    Kezarus likes this.

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