R
Remix The Idiot
Guest
I am currently using the magnify shader from this pack: https://marketplace.yoyogames.com/assets/261/free-shaders
I have looked everywhere and this seems to be the only magnify shader out there, but this magnify shader doesn't seem to like being in anything other than a Draw GUI event.
You see, what I am trying to do is create a boss distortion effect, where the background and only the background behind/around the boss is being all distorted and stuff. I would use the magnify shader to accomplish this. But the shader only seems to want to work on a Draw GUI event, anywhere else and it starts acting up in some strange and seemingly random ways, I would try to fix them and sometimes they'll work but afterwards will start being goofy again for no discernible reason at all. Obviously the Draw events don't work, I've also tried using layer_script_start/end() but that just does the exact same thing.
I have been trying for about a week now, I've checked the internet for any solutions, and spent more than half of my week staring at numbers and codes, and it appears that I am truly stumped and my only solution now is to hit the books and ask for help, I understand how the shader works (i did change the code and they worked) but I have no idea how to make shaders myself. Does anyone know any other magnify shaders out there?
like I said I am making a boss distortion effect, any similarities or example I can find of a game that does this would be the modern Touhou games as they do a similar thing with their bosses and by that I mean I want to replicate that effect.
I would do so by using a magnify shader and make it change size and circle around the boss and such which I don't need help with.
I have looked everywhere and this seems to be the only magnify shader out there, but this magnify shader doesn't seem to like being in anything other than a Draw GUI event.
You see, what I am trying to do is create a boss distortion effect, where the background and only the background behind/around the boss is being all distorted and stuff. I would use the magnify shader to accomplish this. But the shader only seems to want to work on a Draw GUI event, anywhere else and it starts acting up in some strange and seemingly random ways, I would try to fix them and sometimes they'll work but afterwards will start being goofy again for no discernible reason at all. Obviously the Draw events don't work, I've also tried using layer_script_start/end() but that just does the exact same thing.
I have been trying for about a week now, I've checked the internet for any solutions, and spent more than half of my week staring at numbers and codes, and it appears that I am truly stumped and my only solution now is to hit the books and ask for help, I understand how the shader works (i did change the code and they worked) but I have no idea how to make shaders myself. Does anyone know any other magnify shaders out there?
like I said I am making a boss distortion effect, any similarities or example I can find of a game that does this would be the modern Touhou games as they do a similar thing with their bosses and by that I mean I want to replicate that effect.
I would do so by using a magnify shader and make it change size and circle around the boss and such which I don't need help with.