A
Agletsio
Guest
When I touch obj_checkpoint it is set to change its sprite when it's activated (collide with player). But when the checkpoint I collided with changes its sprite, the other checkpoints disappear.
The reasoning behind this code I got from this video by Shaun Spalding.
I'm not sure what the problem is? I feel like I might not be indicating what should happen to other checkpoint instances when I collide with specific one? I'm not very experienced with coding yet so I apologize if this is a silly question.
Any help would seriously be appreciated! This is for a game jam that ends in four days!
These are my global room variables, which I initialize in a separate room at beginning of game:
Here's the code in obj_checkpoint step event:
The reasoning behind this code I got from this video by Shaun Spalding.
I'm not sure what the problem is? I feel like I might not be indicating what should happen to other checkpoint instances when I collide with specific one? I'm not very experienced with coding yet so I apologize if this is a silly question.
Any help would seriously be appreciated! This is for a game jam that ends in four days!
These are my global room variables, which I initialize in a separate room at beginning of game:
Code:
global.checkpoint = noone;
global.checkpointR = 0;
global.checkpointx = 0;
global.checkpointy = 0;
room_goto_next();
Here's the code in obj_checkpoint step event:
Code:
if (place_meeting(x,y,Ninja)) {
global.checkpoint = id;
global.checkpointR = TrueLevel;
global.checkpointx = x;
global.checkpointy = y;
}
if global.checkpointR = TrueLevel
{
if (global.checkpoint == id)
{
sprite_index = spike_fall;
}
else
sprite_index = obj_checkpoint;
}