Hey there GMC! It is with approval from the forum staff that I bring to you.... (banner is a courtesy of @TDSrock) OSG stands for "One Script Games" and the rules are pretty simple: Jam Rules: You must make a game in a single script (no tabbed scripts); The whole script must be created during the Jam time frame (1 week, starting Saturday - September 10 at 00:00 GMT until Friday - September 16 at 23:59 GMT); Submission must be made by PM to me (preferably with the title "OSG Jam Submission") and must contain only the script .gml file; The scripts will be made available as soon as the Jam ends (so make sure you're comfortable with sharing your code) for future reference by everyone; During the weekend of September 17 and 18 it will be the validation period, where all the scripts will be manually checked for conformance with all of the rules (multiple participants may help in this effort for cross validation); If the script is found to not follow the rules, a notice will be made to the developer and the developer will have until the end of the validation period to make the script conform to the rules (no new features, just adherence to the rules, remember your code will be checked) If a script is found to not follow the rules for a second time (after the developer has supposedly fixed it), the script will be disqualified. After the validation period ends, an executable will be made available per script with just one room with one instance in it and the script in the instance's Draw Event (no kind of configuration will be performed, e.g. changing room size. This means Room Setting will be the complete GM defaults); Participants and fellow GMCers will have until Sunday - September 25 to vote for the entry they liked the most (or rank all entries); This is a solo Jam, so no teams (although it would be funny to see a team work on the same script). However, each participant may submit multiple scripts if (and only if) all of them are OSGs that conform to the rules. Script Rules: You may not instanciate any object; You may not use instance variables; You may not use global variables; You may not use extensions; You may not retrieve assets in any way (e.g. download them) except if the assets were previously created by the script itself (you may save state across each step in a file, for example) You must state explicitly which portions of the code were auto-generated/copied from other sources. Auto-generation / copy-pasting is only allowed if the tool or source is made available to all participants NOTE: If you make your generators / or copy your code from sourve you made during the Jam then you don't need to signal it as it was technically made within the Jam timeframe. .... (rules are subject to change and adapt according to suggestions, corrections, etc) NOTE: I will be compiling the game with GM:S version 1.4.1757, so make sure your script works in this version! You can check out an example OSG I made called Pushy! Help spread the Jam by placing the following badge (courtesy of @TDSrock) in your signature with a link to this thread! Code: [url=https://forum.yoyogames.com/index.php?threads/osg-jam.6018/][img]http://i1250.photobucket.com/albums/hh534/TDSrock/OSG-promo-badge_zpsm2jtomvx.png[/img][/url] REWARDS: @Jobo has decided to sponsor this Jam with rewards!! So (for a minimum of 10 participants), the top three winners may choose a game from the following list (1st chooses 1st, ...): Planet of the Eyes http://store.steampowered.com/app/350970/ Poi http://store.steampowered.com/app/401810/ Random Access Murder http://store.steampowered.com/app/438790/ Starward Rogue http://store.steampowered.com/app/410820 Whisper of a Rose http://store.steampowered.com/app/326730/ Winners can contact @Jobo to claim the prize. @Bingdom is offering 2000 free coins on his currently released free game called Pixel Kingdom Builder for the top 5. These coins can be used to help progress throughout the game. (Android only). Spoiler: His process of giving out the prize He will PM the winners a download link of a modified version of the game. The winners will only have to run the modified version ONCE, then you can update the game on google play if there is any. Currently, there are 3 save slots in the game BUT, the reward can only be redeemed once per save slot. If you delete a save slot, you can redeem it again. If you ever delete the game (APK), you can always get the gift back by installing the modified version and running it at least ONCE @Surgeon_ is giving away free copies of his Mercury Engine to the 1st and 2nd places, and free copies of his Turbo Print Parser to the top 5 entries. Prizes will be claimed via PM. @Alice will contribute with customized banners for all participants! Have fun!!!! PARTICIPANTS LIST: @Alice @chance @Coded Games @Galladhan @JimmyBG @Matthew Brown @Mike @Nallebeorn @Nocturne @PsychoDelph @shadowspear1 @Surgeon_ @Threef @YellowAfterlife You can access the shared folder with the sources and executables on Dropbox or download it directly as a ZIP Archive. RANKING: In case you're wondering what system I used: I used the system in place for the GMC Jam. If you don't believe me, check out the Excel file I used to calculate the rankings (or the equivalent Google Sheet). You also have all the votes there, so that you can double check if any of the votes mismatch (in case I made a mistake in copying them over). And if you haven't opened the excel file, the rankings are........ @Mike @Alice @Surgeon_ @YellowAfterlife @Nocturne @JimmyBG @chance @Threef @Matthew Brown @Galladhan @Coded Games @PsychoDelph @Nallebeorn @shadowspear1 Congratulations to @Mike, @Alice and @Surgeon_ for the top 3!! But in fact, everyone here deserves a round of applause for the amazing games that you pulled of with just one script. Some participants even learnt new things, so that's even better!