OSG Asteroids is a game I made in 16 hours for the OSG Jam (here). "OSG" stands for "One Script Game", and the whole game is a single script of about 1160 lines of code that is dropped into the Draw event of an object. Nothing more! All graphic and sounds are created as part of the script, and ONLY local scope variables and enums were permitted. This led to some interesting "hacks"...
At the moment I'm only posting the game here for you to play, but when the Jam finishes I'll be updating this with the source code too, so that you can all laugh (or cry) at my terrible code!
Anyway, the game features:
Full menu screen, game over screen, and transition states
Progressive gameplay levels
Perpetuated high score from one run to the next
I recommend ALT+ENTER to fullscreen it and play with a gamepad.
Thanks for playing!