T
TheCatWithHands
Guest
Hello!
Are there any difference for game if I have (for example) 10 objects or 10 instanses of one object? For memory/performance/etc.
I have found 2 ways to make a cutscene, and first is to create a new object for every cutscene, second is to create different instances of one object (it uses scripts in instance's creation code).
First way is more conviniet for me, but I wonder about its consequences.
Are there any difference for game if I have (for example) 10 objects or 10 instanses of one object? For memory/performance/etc.
I have found 2 ways to make a cutscene, and first is to create a new object for every cutscene, second is to create different instances of one object (it uses scripts in instance's creation code).
First way is more conviniet for me, but I wonder about its consequences.
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