G
Gillen82
Guest
Hello, GMC
I'm not looking code from anyone, but instead, something more valuable......your wise words and opinions.
Within my TDS I am looking a specific enemy to drop a specific item (keycard). I was thinking of making a duplicate object of the enemy and placing that in the room so I could reference it easily in the code, but, are there any other more efficient ways of going about this to save on the resources being created, as this will be happening throughout the game?
Thanks in advance!!
I'm not looking code from anyone, but instead, something more valuable......your wise words and opinions.
Within my TDS I am looking a specific enemy to drop a specific item (keycard). I was thinking of making a duplicate object of the enemy and placing that in the room so I could reference it easily in the code, but, are there any other more efficient ways of going about this to save on the resources being created, as this will be happening throughout the game?
Thanks in advance!!