YanBG
Member
In my game(looks a bit like diablo) i have only human enemies(bandits etc). That saves me time on modeling each unique beast/mythological creature.
I'm thinking are they one of the main appeal in rpgs? In the original fairy tales, these were kind of rare, one for a village/town or forest. Wasn't it rather late in history when authors write about whole armies of orcs etc? I mean sure demons were popular in the middle ages too but probably not whole dungeon of them?
Recently Kingdom Come Deliverance was successful with "realistic" setting(you kill only people), on a 3d engine though.
I find such creatures more interesting myself but with a human i can just switch the clothes to make new variation and would like to make that game design work too.
Main goal is to make something unique. Why play this game when you can play diablo in the first place?
I'm thinking are they one of the main appeal in rpgs? In the original fairy tales, these were kind of rare, one for a village/town or forest. Wasn't it rather late in history when authors write about whole armies of orcs etc? I mean sure demons were popular in the middle ages too but probably not whole dungeon of them?
Recently Kingdom Come Deliverance was successful with "realistic" setting(you kill only people), on a 3d engine though.
I find such creatures more interesting myself but with a human i can just switch the clothes to make new variation and would like to make that game design work too.
Main goal is to make something unique. Why play this game when you can play diablo in the first place?
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