Portfolio - Art [Paid] Character/Creature/Weapon design artist

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mazimadu

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Looks like someone here is a fan of Yoshitaka Amano/Ayami Kojima
 
Looks like someone here is a fan of Yoshitaka Amano/Ayami Kojima
Indeed ^_^ Darkness and the Moonlight, the second post, would be the only one done in such a style, but nonetheless, my little hat tip.
Other than that, since Eternity leans on a dark fantasy theme it probably carries Kojima's influence while still being more of my own. Breaking
from my own distinct look isn't easily done, but has matured over the years.
 
ORION character concepts. First is his Phantom Sorcerer design, or initial and then for the latter half of the story, his Orion of
Betamoth design. His first has Epytptian and Persian influences while the second is my creativity itself.


Orion 2.png
 
House Arcturus is cursed; Acursed yet living, clinging by the progeny of the lost Viennrosette. Unto their ninth generation, Miriam Louisa Arcturus Gavrielle keeps their blood alive, flowing. Forgotten atop Wes' black peaks, the Penumbra, progenitors of magic and scions of the abyss, so it is said, continue their isolation after the fall of Lithavania centuries ago. Born episcene and no less during a time when Kolonia was uncertain of its continuity, Miriam grew with her Cachusa's love and doting, her father's provision and guidance.

A funerary air kept the ebon towers of these exiled people's shadowing the next few claimed by the Gravuzie plague, a fate worse than death for such noble people with their sorcery of no effect. The Arcturus had been spared all the while, if not for their blood then from their will, but it would no longer be so for their little home. Darker shadows loomed over the seed of the fallen royals and tragedy would prevail in its wake. Mother and daughter survive the debauchery of their masochist abode turned prison, returning to Cachusa a sleeping power thought lost to the Penumbra. For Miriam, a fractured mind giving birth to Viktoria, bearer of her burdens.

Over the rolling hills of Isalme, along the countryside beyond Notte, a young Huema girl finds no rest for her adventurous mind. It feeds her during the lands hardship from war, it girds her hope of becoming a a proud soldier like her grandfather and becoming the son her father was not granted. No peasants life is easy, but Rema Cetrine DiBesto is fortunate enough and slacks not at her mother's call to chores.

A gamine enjoying more swinging her caliber branch and scuffing with any lad that spat her way, she desired a dream few but barbarian children could attain. To become a warrior, a knight to protect those dear and live by honor were perhaps things she wished to restore and gain back from the fallen revelry that was once her father.

From the ancient depths of Nis' past will Miriam find her way down the path of hardship and loss. Through trials and tempering must Rema cross over to her self-discovery. Neither will do this alone, not when destiny's course melds the two as one. Innocenza is the precursor to Lost Children, an exploration of where Transient Notte of Ematus Sercia's Knights and her Penumbran companion came. There is more than dark artes and intrigue for these little ones to contend.

Innocenza Illustration A


Avventura


Innocenza Chapter 1 illustration


Innocenza Chapter 2 illustration
 
Updating with more artwork examples. Had a major dry spell like most Summers have effect on me, but seem to be able to do a little more these days.
I'll get around to those uploads soon as I can, "Fragments" being one recent piece.

Mindscape
rsz_genin-_mindscape.jpg

Fragments
rsz_fragments.jpg

Back to something more fantasy/steampunk...
Erthane Motif.png
 
BONE FACTORY 0
rsz_bone_factory_0.jpg
An experimental set of illustrations I plan on doing over time on the themes of cyberpunk, birth and identity, as well as renewal.
 
More so have been colouring WIPs in my free time, and it's a long list XD

Transition.jpg

Requiem Song.jpg

Tulamar of the Moon.jpg

Runaway Carriage.jpg

This one is a work in progress still as being careful, but some of the best shading I've done.
rsz_umbra.jpg
 
Oh boy, been a little bit.


Penumbran Noble male Concept A


Penumbran Noble female concept A


Moonclan male concept sketch


Moonclan female concept sketch A


Viennri Rondomel Arcturus~portrait


The Black Queen~portrait


Innocenza Illustration B


Lost Children Illustration B
 
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A latter stage design for Ansgar, obtaining and refurbishing the ancient armor of an Gale Knight. Though having taken a different path than the father he idolized, Ansgar carries his determined and noble spirit. His love of shiny things and coin has not diminished, however...
 
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Used Inkarnate to make my first map in a very long time. I had past referneces like hand drawn maps and one started in Photoshop to work from. I'll be doing more of these and regionals as a good
skill to have for those that want cartography done.
 
Classical portrait style attempts I


Miriam Gavrielle~ Classical I (Inn. Act II)


Adriana Arcturus~ Classical I (Inn. Act I)


Rema Merloci~ Decolorat


Mila Arcturus~ Classical I (LC Pt.1)


Mila Arcturus~ Classical II (LC Pt.1)


Requiem Arcturus~ Classical I (Inn. Act III)
 
I've taken a break for some months now, but I started working on these portraits because I feel I'm terrible at painting, coloring or at least not confident in it as I am with my linework. Like with my constant experimenting with different styles, I tried with different techniques, tried to adapt something with mistakes and experimentation.

Classical portrait style practice II


Rema Merloci~ Classical II (LC Pt.1)


Miriam Gavrielle~ Classical II (LC Pt.1)


Miriam Gavrielle~ Classical III (LC Pt.1)


Nar Valence~ Classical I (LC Pt.1)


Tedala of Espha~ Classical I (ORION)
 
Tulamar the White


Ovara Marie portrait

Full Name- Vetrise Rodica Arcturus Cardinal
Alias(s) – Ovara Marie
Date of Birth- Aral6/14/13 AG
Eyes- Green
Hair- Black
Height- 5’8’’ (172 cm)
Weight- 144 lbs (65.4 kg)
Race- Penumbra
Sex- Female
Nationality- Kolonian
Occupation- Sorceress-Priestess
Interests- Penumbra physiology, abyssology, numerology, runology, sorcery, nature, animals, literature/poetry, sanguinism, astrology
Hobby (s) – Poetry, star charting, lyre, reading, painting


During the Penumbra Hunts of 165 SE, Ovara rescued Cachusa from the brink of death. Nursing her back to life alongside her adopted daughter, Sorrow, Vetrise has returned to aid Lumas Interlo after a falling away with her fellow Penumbra of Bal Hora. Alongside her sister's awakened blood, she is able to make great steps in restoring their people.

An even greater secret overshadows her, however, one she stole away from Vladmir Blair in thwarting plans too black to allow. Though her hands are stained and unwilling to give up on her goal, there are still those that anchor her before the darkness seeming to promise so much.


GD-Yareankh 11T

One of the first combat model gigan-doma, it was still a prototype to test loadout and acceleration, one of the few models with a core and outer doma frame. Even though both modes made for versatility, it was too expensive to mass-produce, thus was abandoned.

Miriam IV



Nar Valence portrait

Name Full- Nar Valence
Other Alias- Transient Lucekur
Date of Birth- Heste1/15/73 SE
Eye Color- Hazel/Green
Hair Color- Blonde
Sex- Male
Race- Huema
Nationality- Isrian
Height- 6'4'' (193 cm)
Weight- 220 lbs (99.1 kg)
Occupation- Ematus Sercia Transitorio Cavaliere, Lord of Torigliea
Interests- Knighthood, war tactics, magik, occult
Hobby(s)- Hunting, fishing, training


Ancestor of Marte Valence, a mercenary directly involved with the Phantom Sorcerer conflict. Having received honor and accolades for his part, he was knighted, a rare occurrence for one of common blood.

This did not please the nobles however and it did not take long to achieve in their conspiring the loss of Valence's son's status. Because of this disgrace, Nar's father took his own life, forever coloring nobles in his eyes as villains. Nar was not idle long, turning his grief into an insurmountable drive to reclaim his family's status. Unlike his grandfather's disdain toward magik, Nar took to the Isrian military's use of it having taught himself the basics.

Because of this and his innate propensity for combat, he was noticed by Commander Megiddo and hand-picked to become a part of Ematus Sercia, a new, elite order of soldiers. Proving himself even here, Megiddo put Nar and three other candidates, Leien Edwin and Rema Merloci, to a trial to become knights. None were of status, but of merit and ability, and this one Nar's loyalty and respect of Megiddo.

Becoming a Transient Knight, Nar was given the glyph, Heros. This began to change him subtley only known between he and Megiddo, though it became apparent in his withdrawal from his brothers-in-arms.


Tedala I
 
Mila IV


Magnolia Rem Merloci~ Gypsy attire

Magnolia's family stemmed from three generations of dancers expert in various forms of dance, even ceremonial. There were also rumors there was dabbling in more than just devinations. Magnolia took to dance like the women before her, professing in those dedicated to fertile months and Entimas. As an umbra her skills have progressed and on a preternatural level. Given the ease of effort, Magnolia has taken to developing her own, some of which she teaches to Rema to be applied to her martial artes.


Full Name- Miriam Louisa Arcturus Gavrielle
Alias (s) - Viktoria Arcturus (alter)
Date of Birth- Aral(6)/10/130 A.G. (131 B.E.)
Eyes- Red
Hair- Blonde
Height- 4'3’’ (124cm)
Weight- 60 lbs (27.2 kg)
Sex- Epicene
Nationality- Kolonian
Occupation- None
Interests- Fashion, opera, theatre, Lithavanian history, magik
Hobby (s) – Viol, piano, lyre, harp, singing, dancing, cooking, reading, sewing


Miriam was the first of the seventh generation House Arcturus, the former royal line of the Penumbra. Stigma lingering from the past, her mother schooled Miriam in their lineage and all else. This was not typical as all youth attended academy, but shunning made her content at home.

Due to her being born epicene, a bizarre anomaly among a people believed immune to defect. The Gravuzie plague changed this. This estranged relatives but her elder aunt and uncle on mother's side.

Miriam was gifted with song, a voice beyond her years. It was encouraged through music and she desired to part of the theatre they attended regularly. This was not destined to happen, however.

Though life was routine and pleasant, just in her mother's lifetime an outbreak occurred, claiming hundreds of Penumbra before those that went mad were contained or died in circumstance. Many believed this was the first sign of demise for Penumbra, but it was not a true illness.

Not much else was known to Miriam during, but spells came upon her of lucid dreams of the fantastic and terrifying, waking dreams of beings not of this world. By the end, her body took on too much abyss, the essence of magik, falling ill.

The truth behind it came too late. Awaking from a nightmare into another, her father had become gravuzie under control her elderfather, and methodical ritual abuse began.

Miriam and her mother were prisoners in their home, death a hope from what was endured. At the same time her mother's latente form awakened that led to their freedom, something else awakened within Mriam in response to her mind breaking.

Cerulean Sky- Gavril


Idai no Hayai Inabikari II

A more stylized anime form I'm working on to I don't keep getting rusty with it. Story was formed from that need, but barely have done much with it since 2010s. Even so, it's a historical fantasy loosely based around Japan's spread of Christianity and attempted expulsion during the 1600s.

Grim Alterations ver.2
 
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Name Full- Garland Theofar
Alias- Magebane
Date of Birth- Imr5/9/62 SE
Eye- Blue
Hair- Blue
Height- 6'4'' (193 cm)
Weight- 210 lbs (95 kg)
Sex- Male
Race- Huema
Nationality- Nuefrolian
Occupation- King's Guard of Nuefraust, Whyte Targe Captain
Interests- Improvised tactics, h artes, geography, runology, manteen rearing
Hobby(s)- Sparring, manteen racing, hunting, stittens, pell training, drinking, smoking


Belonging to the noble house of Theofar, Garland joined the same order as his father, yet unlike most heirs, his path was not paved for him. His father was a man of war, steeled for battle and seldom knew how to reverse it in his home life. Unless a bottle put in front of him. Garland could respect his father for not pampering him as he inherited a good deal of his mindset, as well as his taste for libations.

Growing up alongside Patrick Magus II, he made sure to befriend the son of his father's comrade. Unlike their other peers, Garland found Patrick's level-mind similar to his own refreshing and made for sensible conversation. Pushing his friend as much as himself, they both found stations in the King of Nuefraust's guard, Theofar given command of his own troop. Eventually, they were deployed to the northern mountain fortress. When the call went out after the attempt on the King and Queen, the most capable of the orders were informed in secret of the loss of the prince. Grey and others were assigned his search and retrieval against all hope, while Garland was among others to investigate those behind the attack.

Garland inherited an heirloom, a magebane hammer passed down generations on his mother's side. From his father he learned the "Revoking Word", an unknown phrase that within earshot of a magik user, their mind goes blank for a short period of time. These gifts have earned him the title of his arm, Magebane.


Full Name- Cachusa Saphrene Arcturus Gavrielle
Alias- Cass, Saphie
Date of Birth- Nebre(7)/22/44 BE
Race- Penumbra
Nationality- Kolonian
Eyes- Red
Hair- Blonde
Height- 5'5" (165.1 cm)
Weight- 127 lbs (57.6 kg)
Sex- Female
Occupation- Sorceress, seamstress
Interests- Clothing/fashion, music, poetry, sorcery, novella, fine & culinary artes, floriculture
Hobbies- Viol, piano, gardening, diary, reading, writing, cooking, seaming, light weaving


Third child of Costache and Ilinca Cardinal, she and her elder sister survived their elder brother, a victim of a Gravuzie attack along with his family. That event coloured the view further of House Arcturus toward the failures Kolonia was headed, as well as it shaped Cachusa's childhood. The loss of Veran made Ilinca a cold woman and Vetrise through herself into research. Her father remained compassionate, yet the renewed drive of the loyalists was invigorated by the loss of Varen.

All the while Cachusa suffered a malady of moods, often fits that would last hours plagued her since a young age. It was not immediately understood as the girl rambunctious by temperament. Adriana believed this to be Vladmir and his sorcerer's magik afflicting Cachusa as it once did her. Over time Cachusa was taught to manage it, but this required her to be educated at home as well as keep her condition from the public. Not as gifted as her sister in understanding of the magik artes, Cachusa's resilience against the abyss eluded to abilities comparable.

Motherhood matured her drastically as she devoted herself to her daughter, Miriam. As if misfortune continued to press House Arcturus, the child was born with what only could be seen as a deformity. Due to this condition Cachusa felt even more connected to her child, inwardly feeling a sense of guilt; She would come to discover that her erratic malady no longer afflicted her.

Time in Kolonia had become more uncertain as Luna, a younger settlement had been abandoned while the Gravuzie numbers continued to grow in the dark crags and forests. The levels of abyss had risen over the years. The Penumbra were unaffected, but not the land. All the while life continued in Kolonia, Cachusa filling the child's life with a light that had grown dim in the towering city.

A harrowing experience awaited mother and child from those none could expect, but something would be gained that would restore hope and a chance to prevail the trails awaiting Cachusa.


Full Name- Rema Magdeline DiBesto
Alias (s) - Merlo
Date of Birth- Aral 6/15/72 SE
Age- 11 yrs old
Eyes- Grey
Hair- Black
Height- 5’1’’ (154.9 cm)
Weight- 105lbs (47.6 kg)
Sex- Female
Race- Huema/Obathran
Nationality- Isalmian
Occupation- None
Interests- Traveling, music, mythology, dance, knights
Hobby (s) - Manteen-back riding, collecting holy stones


The child of a commoner and gypsy, Rema dreamed of becoming a knight at a young age after hearing many of her grandfather's war stories. Adopting boyish tendencies despite her mother's rearing, it was less enviable in the eyes of her father. Despite his discouraging her hoyden ways, it did little to stop it or from scuffling with local boys for their teasing. After striking an officer at the Battle of Baledgnona, her father was put in the dungeons for a year. Returning, Rema barely recognized him, even less after he took to vice's and mercenary work.

Imagination took her far away from the burdens the war put upon the commoner. The grape vineyard once serving them well no longer yielded with demand draining the soil, barely keeping them from serfitude. What gypsy trades learned where refused by most as gypsies became refugees from the conflict.

It was around this time that Rema first met the Gavrielles, a girl and her mother moving to a remote abode not far off. Rema was enamoured with Miriam's worldliness, the strange aura both women held. A friendship led Rema to fence, read, write, learn of the world Miriam had experienced, her adventures as the seemed.

It wouldnt be until later Miriam discovered Rema's secret endured by her father, leading her to reveal her heritage and give her a gift that would bind them then on.


Dream Temples

An outdated chapter excerpt from the novel I'm working on which the illustration depicts. Originally this came from a dream I had, but shortly after waking I worked it into material for Innocenza.
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"As the strange dawn grew brighter, Miriam saw a stretch of gray unfold from the receding dark, unmasking what she could not believe. A beach; not that she had ever seen on in her life, but she knew from the sea that glittered from the silver light of the skyline. Sounds of the waving waters trickled into her ears after a time, giving space and reality to what was before her. Transported to this isolated land, Miriam stood and breathed in the salty air. The dissonance of familiarity was proof it was at least real as her senses could detect.

It was not until she looked behind her that she realized she was not alone. Huddled in a circle about what she could not perceive were people. If that were the right description, they at least resembled people in their form; possessing limbs and attire, the only thing far removing them was the ghostly haze about them. Faces masked in a blur and low murmuring reached her ears. She knew not what they spoke as the language was not her own, or they simply mumbled unintelligibly. What were they doing?

Hesitant to draw closer, her feet commanded themselves and circled the curious scene. They had not seemed to notice her presence yet. She could not sense them as living entities. One closest to the middle, stooping low picked up something. After more mumbling, the crowd of specters suddenly burst into a chant that startled Miriam, causing her to loose footing on the sand.

Now they saw her. Miriam sat with eyes wide as faceless celebrants stilled in silence, motionless in their observance of her intrusion. A lump in her throat prevented her from swallowing the tension welling within. Climbing to her feet slowly as to break into a sprint, the crowd was suddenly called back to attention of the center figure, raising his arms and voice high. Again their haunting aria began again, all raising their hands to the object in question. Peering close, Miriam could only see a red flask..."

Rochel I


Rema Merloci concepts II

Act III outfit concepts for Rema through the last part of Innocenza. At least as far as I know. Left to right:

A) Carpace light armor. Armor from Dalomos, it's treated to where soft enough to work, originating from the exoskeleton of a creature native to that land's subterrain. Rema purchased it during her last days with the Kongazewa for a particular mission.

B) Rema's casual attire. She's not much of a dresser growing up with one dress and handmedown boy's clothes for play, what she did learn from Miriam is knowing her color. Still keeping with gypsy flare, Rema also is mindful to keep it functional for whatever situation.

C) Before setting out to learn what she could in the world, Rema was with her family's gypsy caravan with her mother. She took to dance more seriously and what her mother could teach. Magnolia's best gift to take with her was incorporating Rema's swordplay with the footwork and nimbleness in dance.

D) Isalmian infantryman outfit. When Rema proved herself in tournament competition, she earned her place in Isalm's army among the infantry. Gifted what remained of her grandpapa's armor and refurbishing it, she was given mail and and emblem of the kingdom, yet the rest was up to a force typically made up of peasantry.
 
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Alastor

Avenging Ehmatta manifestation

Ghost of Tsushima fanart


Finally got the samurai/ninja game I've wanted since weehood. Not to say all the others that were before weren't enough, but this just hits the right spots in a psuedo-historical sense. But I want my horse back. I don't want that raggedy-butt emaciated beast I'm stuck with after Kage's sacrifice. I already had to deal with Agro in Shadow of Colossus; not again!

Lost Children Pt.1 Illustration C


Commission- D&D Campaign group

This commission gets an upload indeed as one of my biggest ones so far. A good-natured and great fellow, Orion, on Amino's Fantasy group had this done for his D&D group and their characters.

Characters are from top to bottom;left right:
Hyman, Malis, Aerith, Am'arune, Terrance, Victor and David.
 

Name Full- Requiem Rondo Arcturus
Other Alias- The Red King, Reqa Ambrose
Date of Birth- Orewoll9/11/960 C.R.
Eye Color- Orange-Yellow
Hair Color- Black
Sex- Male
Race- Penumbra
Nationality- Lithavanian
Height- 6'3’’ (190 cm)
Weight- 170 lbs (77.15 kg)
Occupation- Count of Rose Fel, Ambassador of Finalé Garden
Interests- Penumbra history, lore/folklore, wine-making, astronomy, ocean
Hobby(s)- Reading, star gazing, piano, walks


Having discovered that his daughter had survived Lithavania, he was astounded and overwhelmed to find she had brought forth progeny in two generations. Requiem felt guilt and his own failing in resigning to his grief that kept him from searching out survivors of House Arcturus, he was restored. Regina, Manalou and his uncle had given all to keep Adriana safe, but it left the mystery of his father's fate.

Learning of certain Vladmir's role in his betrayal and the shadows that lingered within Kolonia with his own knowledge of the roots of Bal Hora in the realms of Catheel, Requiem found it time to his name and neglected role as keeper of his people. With only House Arcturus and the most trusted loyalists privy to Viennrose Requiem's return, he and Adriana set into motion designs to overthrow the Red Council of Kolonia and rally their people.

His influence in the world of Huema and Nisrian was also put to effect, from both the public face and shadows of the underworlds to hinder Bal Hora's known members and adherents.

*Requiem has been a father figure and mentor to Miriam since their meeting, having a special place in his heart, as another daughter. He has remained her secret benefactor in making sure her needs are met, yet has not interfered in personal endeavors.
Through her he also became aware of Lumas Interlo, ironically the group avoided Count Ambrose due to his dealings with Huema despite his successes on behalf of the Penumbra. Lead by the heir of House Arcturus, Engel, it was this connection that allowed Requiem's reach further to his people and creating a network capable of doing harm to Vladmir's cult society.

Despite what reservations Vetrise had prior being apart of Bal Hora, learning of the Viennrose's survival changed this entirely, becoming an agent within Bal Hora.

Being present in Miriam's life also meant being present in Mila's. He was also able to confirm Miriam's suspicions of her blood connection, acting as the child's elderfather. Her resemblance to a young Adriana deepened his love for Mila and acting benefactor for both his kin.


Full Name- Sorrow Cardinal
Alias (s) - None
Date of Birth- Orewoll/21/144 B.E.
Eyes- Aquamarine
Hair- Red
Height- 5’5’’ (165 cm)
Weight- 124 lbs (56.2 kg)
Sex- Female
Race- Penumbra
Nationality- Raynian
Occupation- Sorceress of Bal Hora’s Moon Sect
Interests- Air cars, birds, nature, fine artes
Hobby (s) – Eating, painting, building models, riding in air cars, swimming


Sorrow was found by a river when just an infant, the wood warden that found her unsure how the babe had survived seeming to have been washed ashore. She recovered quickly and it wasn't long after that the warden learned she was a Penumbra and there would be none to come for her. Unable to abandon the babe while still defensless, he raised her for a time until giving her to a temple of Devina Godve, it being mildly tolerant to the kind known as vampyres.

Raised among the sisters as a servant, the child remained unnamed as all uninitiated. This was her life for a time, not knowing much of the world outside the grounds of the temple beyond the threshold of the wilds. She had learned this lesson when girl dared to wonder off into the wood and an abyssal dyre picked up her scent. Barely escaping if not for the intervention of a priest's magik, the child received a scar tainted by corruption. It healed yet left its scar.

It wasn't until the Penumbra Hunts that one day, a group of refugees were offered some rest before continuing toward sanctuary in a city of Rayne exporting Penumbra to Gale and beyond. The girl was sent among her kin, fostered among them until reaching their destination. After some weeks among those orphaned, the children were claimed by a matron house. It however was a facade for Bal Hora's Moon Sect, adding to it's numbers.

Priestess Ovara Marie sensed something akin in the child and after learning her story and being without name, called her Sorrow and became her surrogate mother.

Once again, Sorrow went abroad, this time to the realm of Nuefraust. Upon her lessons in the magik and dark artes, it was soon apparent of her learning impairment, rendering her much slower than other novices. This earned her some scorn, but Sorrow's control of chaos magik was near intuitive.

Over the years she learned of the secrets of the Arcturus, Ovara giving up a daughter fathered with Vladmir Blair, Baal Hora's founder. Using Moon Sect's reach the child had been tracked over the years to have by a twist of fate, taken in by Cachusa's daughter, Miriam. Having no other way to return a place in the world Vetrise had given her, Sorrow schemed to reach out to the girl.

Sorrow believed that if she had the chance to know her parents, she would have taken it. She would give this child that chance, if not be the one to watch over her.

*Sorrow became caretaker to Ovara's bedridden sister, Cachusa, having survived near death circumstances. She learned her native language from them and when Ovara did not have the time or patience, Cachusa learned her in the artes and more.

*Bearing more runes and glyphs than the average practitioner sorceress, they are for additional protection for when the chaos magik did backfire.

Penumbra noble~ female Latente concept A

Concept for a Penumbra of the highblood in their natural form. This would technically be an ancient Penumbra as it is uncommon for them to have horns the last generation and half. It is believed their connection to the abyss determines how their bodies develops for the first few centuries. The wing span is not the actual size represented above. As in Cachusa's latente concept, it would be doubled (so with the wings gathered round her, they would trail behind her like a gown.

The Phantom Sorcerer


Transient Notte

Finally designed the helm, at least partially. I've described Rema's Transient armor in another work, but I can add a bit more. Forged with marbut to give it additional affinity with magiks. It is light armor in density though being full armament, so it doesn't have as much as defense against physical attacks, but her preternatural nature negates this disadvantage (in most cases). Trasients were given the opportunity to contribute personal design choices, the addition of marbut, aesthetics based on Luna Sword and headdress a near original concept.
 
Orion I



Model Name/Code- Yareankh 11th Type

Classification- Prototype GiganDoma Omni-class

Pilot- Mitch Or

Height- 45.7 m

Weight- 37 t (50 full armaments)

Power Source- Shekinah Reactor

Construction Material/Armor- Titan Alloy, CiNy Steel

Equipment- Shoulder mounts: Hi-Compound Particle Cannon, Homing Clusters~Heaters, mini D-Boy missiles
Head monitor: 2 Pulse chainguns
Chest: SG Fail Switch, 2x alloy piercing gatlin mounts
Right arm: ABR-12 Kaster Rifle, Pulse blade
Left arm: Compound Gun Full-auto, SAM Shield

Speed- 2x 5,000 kg
4x 20,000 kg
2x 50,000 kg

Charon


Duske vs Transient Ebersuil


Catheel map


Cartography map of the continent of Catheel, the setting for many of the stories of Eternity. Once a land belonging to the Nisrian peoples, it now has been dominated by the Obathran, Huema over the past few centuries. This was due in part by the fall of the Penumbran kingdom, Lithavania. The Madalox and Moon Clan chose to live with the land were not organized enough to put up resistance against an organized army. The kingdom of Gale remained neutral overall while 1/3 left their floating kingdom to join their fellow Nisrian fleeing to Gardens. Penumbra are seen as a direct threat to Huema and largely prejudice against throughout the allied kingdoms, but a form of peace has been offered to the other Nisrian groups, the Ariem and Galite integrating into society well enough.
The biggest opposition to Catheel's rise has been the united tribes of Surlvhal, also Huema yet native to the continent.
 
Female Knight


Ys- Adol Christin fanart


Duske & Rema II


Duske had been trained by Rema not long after adopting him. It was his desire to do for others as she had for him. There was reason on her part to think he had experience of some kind prior when taking to the rigors as second nature. Isalme's knights had developed a physical regimen prioritized and researched by it's physicians. Before this, Duske learned technical skills such as being ambidextrous, coordination and proficiency with various weapons.

In his mind he believed he was becoming as she, but her intention was for him to go beyond and enforce his already steel conviction. When Duske joined Ordine Transitorio, he never had the chance to be knighted before the Elphyne Letter incident.


Left to right: Keshtar Hunter, Soblatar Hunter, Baltinar Hunter, Ialfar Hunter and Tav'mar Hunter

Background A- Hunter ranks are comprised of fanatical knights and "volunteered" mercenaries of the highest caliber the church could acquire. Each are experimented on, a left arm taken and merged (if not devoured) by an abyss exposed parasite. Through the black artes is each ahramet gifted with means to combat the Penumbra. In return, these soldiers have become something far worse for their cursed power.

ABILITIES

Keshtar: Whatever his ahramet touches becomes corrupted, either as a corrosive taint or when applied to an arrow, strikes with pure abyssal energy. Can camouflage with shadows.

Soblatar: Ahramet surrounds hunter with a chaotic field of magik, repelling most offensive magiks up to the third and some fourth tier. If the arhramet can syphon the blood from a victim, it will add to his own abilities, effectively becoming an umbra (howbeit an unstable one).

Baltinar: This hunter is extremely difficult to destroy. The ahramet in this case is harder to control intentionally, the balance thin in favor of the rapid rejuvenation it brings to the host. Even if the host is killed and ahramet functioning enough, it can take control of the body and go wild. Able to extend it's ahramet over six feet as well as perform at preternatural levels.

Ialfar: The ahramet of the Ialfar is the most horrifying, the host able to transform into an abomination. It's endurance is on par with Baltinar, without the rejuvenative capabilities. He does seem to be oblivious to any injuries suffered however.

Tav'mar: Able to endure inhuman amounts of exposure to abyss, Tav'mar have all the power of the maddened sorcerers, but with sanity in tact. They do not have an ahramet like the other hunters, instead, their brains are merged with the abomination. Tav'mar can paralyze Penumbra with their aura where seldom any huema can, as well as shift between the veil, allowing teleportation.
 
Adriana II


Cachusa I (Act II)


Spritely Duske



When Rema visits her gypsy family and participates in the festivities, she has her own attire. Extremely precious to her as the only thing of value she owns up unto meeting the Gavrielles.
Rema receives this armour during a mock tourney held in a garden during she and Viktoria's venturing. It's fancifulness belies it does have function.
For a short time, Rema and Viktoria are indebted to a nuhuema garden after causing damages there. Being faced with indenturing for a year, so the tourney is one quick means.
 

Playing with a design, not per se the actual emblem seen on the Viennrose. I kinda like it, kinda don't. More finding a shape than anything, so I will be playing with other ideas. There is still a dragon, wolf. The moons have been combined with the signs of rulership of Viennrose and Viennrosa, symbolized by a phallic shape and other vulvic.


Twins Kalen and Kalmia, leading the sellswords of Gann Caen Mercenary that was founded by their parents. They have known Rema since children. Without hesitating they would lend aid to her and Duske after becoming traitors to Isalme.


Full Name- ??? ????
Alias(s)– Kaze
Date of Birth– 2/08/851 CR
Eyes– Green
Hair–Red
Height-4'0'' (121 cm)
Weight- 51 lbs (23.3 kg)
Race- Yousei
Sex– Male
Nationality– Echimiyaka
Occupation– N/A
Interests– Samurai, poetry, music, the wind
Hobby (s)– Sky gazing, exploring outdoors


Kaze does not have a past. From what he was told by Manalodia, he was given a choice to retain them or start over again. What this could mean for a young child, one can speculate, yet Kaze trusted in the Prince completely. He did retain who he was at heart, a thoughtful and playful boy most alive racing with the wind.

The one thing revealed to Kaze, and cares to know, is that he was given into Manalodia's care by “one that shares in the bearing of burden.”


From left to right:

Xana- The Xana live both on the land and the sea and have been known to fair well with inland waters as well. The more accommodating of the Agea to outsiders next to the Toa-Qshl, they were the first to open their villages to trade. Among the Agea, they are craftsmen and builders as well as having warrior tribes. Not the strongest of their kin despite their size, they do possess the ability to trigger spurts of adrenaline, giving a clear advantage.

Ysul- The Ysul are an adverse people that are more at home in the sea, yet are known to have a few cove communities among the islands. Some have even been seen living among Gardens far inland where substantial enough sources of water can be found. Graceful swimmers second to the Ela'ele. Though they do not acknowledge it as such, they use a peculiar magik called “awh-mer” or “currents”, allowing them to an extent to manipulate water unlike the artes.

Een- Een are stocky, stubborn Agea that despite having difficulty with Huema languages do to their physiology making it difficult, they are more curious about outsiders and their ways. Adherents to Aiwa-Poli to a serious degree, they will shun any race using ships they believe harm the seas, explaining their poor relationship with the Xana and Ysul. They can lift near half their weight and explains their temples found in the bogs and swamps.

Ela'ele- Commonly referred to as merfolk by the land-dwelling kin, the Ela'ele are one of the most beautiful and majestic of the Aqualyte, and elusive. They tend to prefer the company of their own if not just those that dwell in the sea among them. They do not possess vocal cords, but they can manipulate special glands in their mouths into vibrations that imitate speech. Above water, this manifests as if they are singing.

Able to dive into the depths, the Ela'ele are known to be hunters of abyssal corruptions, large prey and treasures lost from sunken vessels they trade with their kin.

Toa-Qshl- The Tao-Qshl are shy, naturally submissive Agea that adoringly enough are looked after by their kindred. They serve in various capacities throughout all the communities of the Agea, establishing themselves as a backbone of their society.

Seekers- The Aqualyte give them no name, so this is how the Huema refer to this most unique of those from the sea. Resembling very closely common sea-dwelling animals, these have several distinguishing physical characteristics that stand them apart. The most alarming and fascinating to scholars is that Seekers seem to communicate through telepathy in a language yet to be deciphered. Why exactly this name came to them however, is credited to a scholar that ended his own life after recording what is believed to be his translation of such communications.
 
Indoi~ Manga ver.

Another big illustration when I'm not being lazy. A lot of imagery in this, that I don't necessarily need to explain as I have written enough with Miriam/Viktoria that it would be clear. Another piece referenced by Irina Ionesco photo.

Mila IV


Rema~ Viktoria attire A

Outfit design for Rema in Pt.II of Lost Children, tailored by Miriam. By this point in time, Rema and Miriam live in Kolonia and Rema has retired her sword to raise Claudia and Valeria, so she and Miriam switch roles in a way. The shall about her waist is a bit of her gypsy heritage.

Rema-Kalmia I


Blue Bible Testament- Protagonist concept A

Concept for the main character of another story called, Blue Bible Testament. The first design is a worn-out due to it being after the attack on the refuge in which he lived. Beside it in the smaller scale is the garb in it's entirety, as the MC was part of a priesthood (another story in itself) that took in refugees evading the technocracy's enforcers.

To the right is a design I don't think will appear until late in the story. After bringing together the Shenehym ah-Sahr (twelve stones) and reuniting with his ehmatta, does he gain the holy armor.

The stone inbetween is the Throne fragment found in the refuge. It is after obtaining it he is able to see his ehmatta, as well as the demons running amok. Of course, it can take the forms shown, one being a sword and the other I'm thinking can act as projectiles and shield (nu-Gundam funnels kinda thing).

More to refine and add as this comes along.
 

This turned more into a night garb attire as that is what most sense to me given the poses. I need to do a concept like with Cachusa to show her latente form with wings just so I have the reference when needed.



Shiva I



"My initial observations were both harrowing and enlightening in the leanest sense. As Abbot, I was given license to oversee the symptoms of a man afflicted with a scholar's eye, wizened by the wisdom of faith. His name was Genry, a devote that came from a village over with this family to hear the Mother. His process began mild as purported by those unfortunate enough to witness the change unknowingly. The afflicted (to which I will refer to out of respect of the man, for I will not place the savagery of the condition upon him) exhibited bouts of fits as one may see in a child, and scold fervently. One might find it humorous in a man, yet the levity could not persist longer than the duration in which it lasted. A half-turn it went on particularly about nothing, if one could discern the grumbling between pouts.

Just as soon as it began, the next stage, melancholy took hold. I retired from a length of observation only to return at first light to find the afflicted still cast with his near to his knees. With some foreknowledge of this curse on a man's soul I dare say I may have fallen victim to assault, but I was certain from dependable tell that we had at least a day or two before the worst of it. Though the man was conscious from examining him with a cleric, he was as one lost to a deep dream. No agitation or mild yet noticeable harm would stir.

A day and half later, when I was to take supper with the brothers when it began. The cry was not unlike one possessed, yet I forced my prior experience out of mind. When we arrived the afflicted was poised as spring ready to loose, yet held while belting out his soul to the goddess herself. Locked in his agony, his flesh grew tight, stemmed with veins along his extremities (for he was made bare for any physical observations). The cusp of his extended mouth began to tear, and as if this pain were a signal, the afflicted began to inflict grievous wounds upon himself. In an instant he was upon the cell's bounds, landing blows without restraint, doing much harm to himself.

The thing that chilled me most of all, was he carried on a conversation from memory, the most mundane as it were. I pray that his mind was far away from and remained so, for there was yet more to behold..."


-Excerpt from Abbot Julian, from 'From Whence It Swells: Observations and Investigations through the Shroud'.


"Before the week was through, I had seen much. This was the stage I can say without a doubt, was not a spiritual attack. Or if the abyss lingers in both realms, is most generous in it's restraint in comparison to a possession. We were forced to put the afflicted under spell and cast him into a pit for the worst cases. From where I could safely make my observation, I will make no spectacle of words. Nor dismissive of the man that no longer was. So I shall speak plainly; the afflicted attempted to strip himself. Just as it sounds, it so was.

No pain, no hesitation, no madness other than an otherwordly wailing that echoed not from himself (for he had removed both his bowels and vocals by then), yet it seemed to come from the ether. The abyss had collected a sum in the pit and had yet to be cleansed, so it may have acted a conduit. What revealed itself from what had taken occupancy of the mortal frame I cannot describe. It had not features, no real substance other than emptiness. It so unnerved any that looked upon it, even I, that I made my recollections of this from that first glance. There is something repulsive if not to man, than to that which lives, that drives one away in fear of it's black repugnance.

A commotion of effort was heard. Best I could describe it, gruesome it may be, as if one were peeling meat from the bones. Any beast, any would do. This came from below from that which had been a man. I cannot even bring my deepest of curiosities to dare see. A bold brother went forth to peer from the deck and was able to report that something writhed in the dark unrelated from the deflated being. With my last resolve I went forth and took some time before I could discern it with these old eyes.

From the vacant cavity that once had been the visage of the afflicted was again that deep night stood apart from the bleak hole of the pit, and an amorphous shape peered up at us in curiosity of it's own...."

-Excerpt from Abbot Julian, from 'From Whence It Swells: Observations and Investigations through the Shroud'.

Rale female concept A

Ral are rare as of yet creatures that like other humanoid variants that share little else. Dwelling in the greater heights of the world's mountains and floating masses, Ral are avian unlike any other that share the skies, and do not make the mistake of comparing them in any way to Aerolite and Penumbra.

Female Ral are not commonly seen unless they need to feed, to which they hunt in flocks. Larger prey are more typical unless pregnant, in which instances they hunt alone for smaller prey as they become fiercely territorial. One unique characteristic that has been observed with females is that they are able to vibrate their wings (a particular particle that grows into each strand of their wings allows this; verified through examination of cadaver) and create harmonious tunes that act as a means of communication between their kind. What separates this from other means of communication is unknown.

Another strange biological trait is alongside laying their eggs, they are capable of impregnating before a regular and after within a short period, what scholars call "spawn" or Raba. These are not treated as their offspring, rather serve the purpose of protecting the young as they grow and accompanying the mother on her hunts. It is believed Raba are killed and eaten by the offspring, whether by the mother or young themselves.

*The sacks that can grow on Raba are tumorous growths that fill with a poison that when it explodes, will kill the Raba and poison will either immediately kill the target or one of several effects (how they tend to vary is unknown, but believed to be abyssal influence): cause severe acidic burns, release fumes that shut down the nervous system, or release gases that gradually bring about madness.

Female Ral are not master predators of the air like their male counterparts, but one could hardly tell the difference. Far swifter with their smaller size, they prefer diving on targets with incredible speed from great heights, allowing the power they need to crush or lacerate to the point of dismemberment with their talons. The fibers on their wings make them stiff and firm, at times capable of lacerating or beheading if they reach the appropriate speed.

Female Ral and Ralgul will attack one another on sight, despite the advantages of the latter.
 
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