Lightmind
Member
Basically, when my player takes damage, i want the health to go down from 100 to 90. Then, based on the health the player is at, i want the opacity of one heart to change. I've got 5 hearts, each representing 20 health. They are all in different objects. The first heart goes from 100 to 0 opacity from health 100-80. The second heart goes from 100 to 0 opacity from health 80-60 etc.