jf_knight
Member
I'm trying to use two shaders on the applications surface. My problem is that only one of them, "sh_saturation_new", appears to be working. What can I do to make them both work?
Here is what I have on a "Draw GUI END";
Here is what I have on a "Draw GUI END";
Code:
shader_set(shader2);
surface_set_target(application_surface); //Set the surface
draw_surface(application_surface, 0, 0);
surface_reset_target();
shader_reset();
//Draw to screen
shader_set(sh_saturation_new);
draw_surface(application_surface, 0, 0);
shader_reset();