Divinik
Member
I have a vision cone sprite that enemies use to signify their field of view. I'm trying to figure out how to make it so that when a part of the sprite is overlapping with another sprite, that part is not drawn.
Basically like a spotlight, where the light would stop where a solid object is.
Any ideas?
Basically like a spotlight, where the light would stop where a solid object is.
Any ideas?