Online Multiplayer on GMS2

Discussion in 'Game Design, Development And Publishing' started by JeanSwamp, Jan 14, 2020 at 6:40 PM.

  1. JeanSwamp

    JeanSwamp Member

    Joined:
    Jan 11, 2018
    Posts:
    138
    Hello guys,

    I've been curious for a while how complicated and what requirements are needed for online multiplayer on GMS2 for making an co-op online game, for example like Diablo, where up to 4 players can play together and loot stuff.

    And also, does other engines like Unity make your life easier with this type of stuff?

    Thanks
     
  2. Yal

    Yal GMC Memer GMC Elder

    Joined:
    Jun 20, 2016
    Posts:
    4,139
    kupo15 likes this.
  3. YellowAfterlife

    YellowAfterlife ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ Forum Staff Moderator

    Joined:
    Apr 21, 2016
    Posts:
    2,469
    Some engines offer some variation of Remote Procedure Call out of box. Plenty of people made similar things for GM, as script_execute and script IDs being numeric make it easy enough.

    General networking isn't very different engine-to-engine.
     

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