Z
zendorf
Guest
Yes, the new room editor is a glorious thing indeed! The one thing that is killing it for me is the way instance code is handled.
In the old editor I could hover the cursor over an instance and instantly get feedback on wether there was instance code. You would get the "has code" displayed on the bottom of the room editor window, and if I waited another second I would get a floating window with the code displayed. A very nice system that worked well, all without a single mouseclick. The only flaw was that the floating window disappeared after 2 seconds, which was never enough time to read if you had many lines of code.
In contrast, in GMS2, to find out if you have any instance code you have to double click the instance, then click on the creation code button, the screen is then filled with a giant code window(that may or may not be blank) that makes you lose sight of which instance you have selected. If there is no code, then you have to close down 2 windows and pan the editor back to where you were. That is a lot of clicking and dragging just to see if you had any code on an instance and this workflow is very laborious.
Don't get me wrong, all the new linked windows popping out looks very fancy and sexy, but it gets old real fast in the room editor. It seems like there is a concerted effort to have no floating windows at all in the UI, but there is always a time a place for them.
Is there any chance that this old functionality will return? At the very least can we please get the "has code" popup back on a mouseover. I tend to use a lot of instance code (it is one of my favourite things about Gamemaker) and the new workflow will make it tedious to edit a complex level.
In the old editor I could hover the cursor over an instance and instantly get feedback on wether there was instance code. You would get the "has code" displayed on the bottom of the room editor window, and if I waited another second I would get a floating window with the code displayed. A very nice system that worked well, all without a single mouseclick. The only flaw was that the floating window disappeared after 2 seconds, which was never enough time to read if you had many lines of code.
In contrast, in GMS2, to find out if you have any instance code you have to double click the instance, then click on the creation code button, the screen is then filled with a giant code window(that may or may not be blank) that makes you lose sight of which instance you have selected. If there is no code, then you have to close down 2 windows and pan the editor back to where you were. That is a lot of clicking and dragging just to see if you had any code on an instance and this workflow is very laborious.
Don't get me wrong, all the new linked windows popping out looks very fancy and sexy, but it gets old real fast in the room editor. It seems like there is a concerted effort to have no floating windows at all in the UI, but there is always a time a place for them.
Is there any chance that this old functionality will return? At the very least can we please get the "has code" popup back on a mouseover. I tend to use a lot of instance code (it is one of my favourite things about Gamemaker) and the new workflow will make it tedious to edit a complex level.