I
im_yonkara
Guest
So what I'm trying to do is make a "peg" object start its sprite animation when another "Ball" collides with it. There are multiple duplicated "peg"s around the screen, but when one collides with the "Ball" every "peg" on screen starts the animation. I would like to make each individual instance/ copy of the "peg" blink/ change sprite animation speed, any help would be appreciated.
The code is just a simple collide and then change sprite speed btw.
Pretty new to GML, but I do know other languages so its kind of hard to figure out how to do this when I'm so new to this interface, so if possible make the reply or answer light and easy to follow if you don't mind.
The code is just a simple collide and then change sprite speed btw.
Pretty new to GML, but I do know other languages so its kind of hard to figure out how to do this when I'm so new to this interface, so if possible make the reply or answer light and easy to follow if you don't mind.