B
Bhreno
Guest
Which one reduces fps the least?
I need to create force fields around the game map so that objects don't leave the room, and I can't use the room bourdary for that. Is it better to create an object that covers the entire space of the room, solid only on the sides, or multiple 32x32 objects to lock space by space?
I want to make my game as light as possible.
I need to create force fields around the game map so that objects don't leave the room, and I can't use the room bourdary for that. Is it better to create an object that covers the entire space of the room, solid only on the sides, or multiple 32x32 objects to lock space by space?
I want to make my game as light as possible.