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GameMaker One big tileset or multiple tile layers?

Kyrieru

Member
Which is faster?

1. Large tilesets with fewer tile layers in rooms.
2. Multiple Smaller tile sets, but having more tile layers.

If tilesets are split up more, then I need more tile layers . On the other hand if everything is in one gigantic tileset, there would be few tile layers but more tile numbers/indexes per layer. Anybody know which is better for performance as a general rule of thumb?
 
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dannyjenn

Guest
My guess is that less layers is probably faster than more layers. But that's only a guess.

My thinking is that each tile layer is probably rendered separately (as something like a surface), and then these layer/surface things are probably drawn one on top of the other. So less layers would require less drawing and be faster. But I have no idea really.
 
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