HayManMarc
Member
During a routine trek through the stars,
your ship has been crippled by a magnetic ion storm! Unfortunately,
the automatic charging array on the Interstellar Plasma Drive (IPD)
has been damaged beyond repair.
You must maintain a constant vigil using the Control Panel of the IPD in order to
manually make the necessary charging calculations to keep your ship alive.
All the while, the ship's main systems keep breaking down
and demand your attention as well.
Can you keep the engines charged up and your ship's systems repaired, or will you end up lost in space?
No one knows for sure how it ends, but it all started...
Programming and Art by Marc Hickey
Music by Marty Leahy
Most Recent Gif
Accepting playtests, comments, and constructive criticism.
Available Builds:
GMC Jam XXX Submission (sorely unfinished) 2018_08_27
AlphaBuild_2018_08_28 (Improved game functionality and graphical feedback.)
AlphaBuild_2018_09_03 (Graphical and sound features added, minor fixes)
Most Recent Build:
AlphaBuild_2018_10_03 (Fixit Meter, Control Panel, Nebula)
Controls:
Arrows left/right: run left or right
Arrows up/down: use elevator
Spacebar: Use charging panel, repair malfunctioning systems.
NOTE: Pressing "Control-R" at any time restarts the game.
Pressing "Conrtol-ESC" at any time exits the game.
Next build release date:
Holidays are falling upon us. I might have another update soonish, but if not, we're looking at mid-November.
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The Backstory:
This game started out as Jam idea for the GMC Jam XXX at the end of August 2018. The idea was originally inspired by a Ludum Dare 42 entry. I had stumbled upon "20,000 Leaks Under The Sea" just days previous and I found it incredibly charming.
I hope my version ends up looking and playing half as good as this.
So anyway, "Once Upon A Time In Outer Space" is basically the same kind of game as "20,000 Leaks Under The Sea", except you're in a spaceship instead of a submarine, you're in outer space instead of the ocean, you're fixing malfunctioning technology instead of patching leaks, and punching buttons on a control panel instead of pulling a mysterious lever.
Of course, I'm compelled to give a few nods to the world of Star Trek. A fan's gotta do what a fan's gotta do.
I have transferred all of the info from my Jam DevLog to the OUATIOS WEB PAGE. If you want to go read it, please be my guest. I will be continuing the DevLogs on that webpage and linking to them in these comments below in hopes that someone may find them interesting and/or entertaining.
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