N
Neuromancer
Guest
Hey guys... I've noticed that d3d_start(), d3d_draw_block, d3d_set_projection_ext(); Does not exist anymore in GMS2...
I saw in the documentation something about camera, matrices, vertex buffers and GPU functions.
But I didn't understand . I mean, how can we do something like a 2.5D platform (Like in this tutorial)
http://michaelvandiest.tumblr.com/post/155962884315/25d-gamemaker-tutorial
In GM8/GMS we just d3d_start(), d3d_draw_block and d3d_set_projection_ext() to do something simple like this...
I really don't know by where do I start (Even seeing lots of tutorials didn't find nothing like 2.5D),
something like, making a doom clone and 2.5D platforms...
Thank you!
I saw in the documentation something about camera, matrices, vertex buffers and GPU functions.
But I didn't understand . I mean, how can we do something like a 2.5D platform (Like in this tutorial)
http://michaelvandiest.tumblr.com/post/155962884315/25d-gamemaker-tutorial
In GM8/GMS we just d3d_start(), d3d_draw_block and d3d_set_projection_ext() to do something simple like this...
I really don't know by where do I start (Even seeing lots of tutorials didn't find nothing like 2.5D),
something like, making a doom clone and 2.5D platforms...
Thank you!