kburkhart84
Firehammer Games
I have a couple of small music clips I made for my audio system. They are in .ogg format. I also have another piece of music I've loaded that is an mp3.
1. Both the .oggs and the mp3 work perfectly fine in-game from what I can tell. The .oggs even seamlessly loop. (I didn't feel like waiting on the MP3 to see if it loops seamlessly since it is much longer).
2. In the IDE, sound asset editor, the sounds for the oggs seem to skip the first maybe quarter second when testing the sound there. It also loops seamlessly, skipping the same time from the beginning each loop. I can even see it showing the skip in the part where it shows the progress text(0.46 / 16.00s) just under the play button. Note that it doesn't do this for the MP3 though, only for the two oggs. If I do a quick double-click on the play button(just to barely start and stop the track as fast as possible), the MP3 stops at like 0.18s, while the ogg one stops at like 0.46. This is me double-clicking pretty much the same speed, getting really close results.
So, this isn't a show stopper for me as the thing works fine when I play music in the game itself. I'm just posting this to see if anyone else has noticed the issue. I'm guessing its a bug of some sort and should be reported. Thanks for reading!
1. Both the .oggs and the mp3 work perfectly fine in-game from what I can tell. The .oggs even seamlessly loop. (I didn't feel like waiting on the MP3 to see if it loops seamlessly since it is much longer).
2. In the IDE, sound asset editor, the sounds for the oggs seem to skip the first maybe quarter second when testing the sound there. It also loops seamlessly, skipping the same time from the beginning each loop. I can even see it showing the skip in the part where it shows the progress text(0.46 / 16.00s) just under the play button. Note that it doesn't do this for the MP3 though, only for the two oggs. If I do a quick double-click on the play button(just to barely start and stop the track as fast as possible), the MP3 stops at like 0.18s, while the ogg one stops at like 0.46. This is me double-clicking pretty much the same speed, getting really close results.
So, this isn't a show stopper for me as the thing works fine when I play music in the game itself. I'm just posting this to see if anyone else has noticed the issue. I'm guessing its a bug of some sort and should be reported. Thanks for reading!