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Windows Odiumed (online game)

Discussion in 'Work in Progress' started by Lhargo, Jan 23, 2019.

  1. Lhargo

    Lhargo Member

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    Dec 23, 2018
    Posts:
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    [​IMG]
    [​IMG]


    This is a game I have been developing for around 1 month (from time of posting ) now and its finally at the point where I have something to show.
    The idea behind The game was to have sort of like a battle royale similar to pubg but in a pixelart environment & with medieval weapons.

    1.Story
    You are a prisoner of war who was sentenced to death. However the current king believes in retribution. you along with up to 20 other
    prisoners are sent to Luger island. The island holds treasure but is also a very dangerous place harboring beings known as keepers. the legend states if one manages to slay a keeper they shall be met with great fortune. however keepers only appear once a great deal of blood has been shed.


    2.Screenshots !

    LoginScreen
    [​IMG]


    Landing
    This is your landing room. when you start the game it will be empty however the more you win the more amenities you will receive as a reward
    for your player. players will be able to customize this area. this is also the area where you que up
    [​IMG]

    Game World
    this is where you will play against other players and monsters to come out on top
    [​IMG]
    Players will have a variety of ways to fight, there will be over 12 different weapons ranged and melee, as well as 24 different spells to cast for
    players to combine and create different playstyles and strategies.


    Skill system

    There are a total of 10 skill books , each with at least 3 skills which the player can utilize.

    [​IMG]
    Press key the skill was assigned to execute the skill.
    [​IMG]


    ----------Combat Preview-------------------
    [​IMG]


    --------------------------staff-------------------------
    The team currently consist of 3 people ,two artist and one programmer.
    Rido - Lead programmer (GML)
    Image/31 -Artist
    Lhargo- Artist / Design
    -----------------------------------------Completion list-------------------------------
    [Main Menu] X
    [Server Status] X
    [Login] X
    [Registration] X
    [Chat] X
    [Landing Screen]X
    [Session queuing] X
    [Session starting] X
    [player movement] X
    [server sided movement] X
    [Hitpoints & damage] X
    [Currency] X

    [Items]X
    Currency] X
    [Skillbooks] X


    -----------------------------------------Future Tasks-------------------------------
    [Combat] -- Currently working on
    [Equips]--Currently working on
    dodging
    Landing Inventory
    ingame Inventory
    [Skills] Currently Working on
    [Tiles] Currently Working on
    world map design
    Looting
    Rankings
    Rewards
    Duos
    Character customization

    -------------------------------------------------------------------------------------------------

    The game client is being programmed in GMS and the server in Java
    we are currently hosting on a vps . in a months time or two we could be ready for alpha testing outside of our current group.
    I look forward to sharing more about the game as we progress

     
    Last edited: Jul 5, 2019
  2. frd

    frd Member

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    Looks great so far. Good luck with it!
     
    Lhargo likes this.
  3. Lhargo

    Lhargo Member

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    thank you! doing my best
     
  4. Lonewolff

    Lonewolff Member

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    Does look very cool!
     
    Lhargo likes this.
  5. Type Ace

    Type Ace Member

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    Great work! The artstyle is awesome!
     
    Lhargo likes this.
  6. Lhargo

    Lhargo Member

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    thank you!
    I'm doing my best to make the game as aesthetically pleasing as my skillset will allow
    while still keeping this clean and uncluttered.

    currently working on water effects

    [​IMG]
     
    Last edited: Jan 29, 2019
    Forgeio, DebatableJam, Trueno and 2 others like this.
  7. Geoff Jones

    Geoff Jones Member

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    thats insane for 1 month of development!
     
    Lhargo likes this.
  8. Lhargo

    Lhargo Member

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    haha thanks. I'm hoping we can keep this rate of development.
     
  9. Ali Al - Mosawi

    Ali Al - Mosawi Member

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    Looks great very nice graphics
     
    Lhargo likes this.
  10. Roalinn

    Roalinn Member

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    Can we join beta or something one day ? and how i follow this project :)
     
  11. Lhargo

    Lhargo Member

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    For now this is the only place I have posted the game. not really good with blogging & posting updates , but hopefully that will change
     
  12. Lhargo

    Lhargo Member

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    server and client are getting a rework as we move into the combat stage.
    a sneak peak at some of the weapon skills and universal skills we will be implementing.
    [​IMG]
    Abyssal Slice
    [​IMG]
    Frost Purge
     
    Trueno likes this.
  13. Posh Indie

    Posh Indie Member

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    This game looks (and sounds) pretty awesome. Looking forward to it, and I wish you luck!
     
    Lhargo likes this.
  14. Lhargo

    Lhargo Member

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    A short preview of what you can expect Combat to be like. its always a good idea to follow up your normal attack with a weapon skill or universal skill.
    Rolling has a cool down of 3.5 seconds so it should only be used when absolutely needed. your enemy is generally knocked in the last direction you were facing

    [​IMG]
    "Varja Smite"skill will be heavily nerfed
     
    Last edited: Feb 10, 2019
    Morendral and Trueno like this.
  15. JackTurbo

    JackTurbo Member

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    Fantastic looking project, will be keeping an eye on development for sure
     
    Trueno and Lhargo like this.
  16. Lhargo

    Lhargo Member

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    thank you very much

    thanks!

    made some changes to the ingame gui.
    [​IMG]
     
  17. Roalinn

    Roalinn Member

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    How i learn making online game on GameMaker ? ( youtube ? book ? or what ? )
     
  18. mamacato

    mamacato Member

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  19. Roalinn

    Roalinn Member

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  20. Lhargo

    Lhargo Member

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    id like some feedback on which of the following methods to go with as far as game rooms and sessions are concerned.

    Method 1 (current method): players que up. the game starts, no other players may join, game is over when 1 player is left standing

    Second method : players que up, game starts, other players may join if its in the first 3 minutes. game is over when 1 player is left standing

    third method: 1 player can start the game, players may continue to join so long as at least 1 of the 5 bosses is still alive. (after all bosses are dead no new players may join, the last standing player is the winner)
     
  21. Roalinn

    Roalinn Member

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    What is game type ? a battle royale ? roguelike ? etc.

    if type is battle royale, you should give a time for other players can connect. Then game start.

    if type is roguelike, same thing.

    but if it is a mission or challange, i think extra players can't join us from start.

    if you give us a information about the game system, we want to help :D

    Good luck for your project. I want to play it near time :)
     
  22. Lhargo

    Lhargo Member

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    its a battle royale, but there are other enemies not just players. @Roalinn
     
  23. Roalinn

    Roalinn Member

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    i think you should give a time (like warmup in csgo or like in pubg) for players connect. then game start and nobody can join after game start.
    so i think method 1 is good .
     
    Last edited: Mar 7, 2019
  24. spoonsinbunnies

    spoonsinbunnies Member

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    in my opinion option one is the fairest option so I would go with that
     
  25. DebatableJam

    DebatableJam Member

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    This looks incredible! Great work with the animation!
     
    Lhargo likes this.
  26. Lhargo

    Lhargo Member

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    Finished all weapon skill icons and descriptions .
    the ones with blue names just mean I have not finished the animations.
    the numbers in the second column represent how much prana will be consumed to cast each skill.
    I am also debating whether to add cooldowns.
    weaponskills.png
     
  27. Lhargo

    Lhargo Member

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    Finished Universal and Magic Skill icons
    Universal and Magic skills.png
     
  28. Roalinn

    Roalinn Member

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    You should start marketting. Social media, youtube, official game page because if game will reveal, nobody know it so nobody will play it. maximum 10-15 players it is bad for this game.
     
  29. Toque

    Toque Member

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    The animations are good.
     
  30. Lhargo

    Lhargo Member

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    I think its a little to early for that. but I plan on having a discord and marketing around release time
     
  31. Kyon

    Kyon Member

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    Never too early for that.
    Anyway, looks great! Sounds cool! Will be following this project! :)
     
    Lhargo likes this.
  32. Lhargo

    Lhargo Member

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    If anyone is interested in helping me make a community/ managing discord please feel free to contact me!
     
  33. Roalinn

    Roalinn Member

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    I think the game's screenshots and devlogs is enough for marketting for now. I want to help but i don't understand marketing , community/managing etc.
     
  34. Lhargo

    Lhargo Member

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    one of the universal skills "Conflagration"
    [​IMG]
     
    John Andrews likes this.
  35. Lhargo

    Lhargo Member

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    [​IMG]
    3/4 done with all of the skills! this one is called Blitz, for the dagger weapon.
    credits to Image/31
     
  36. Lhargo

    Lhargo Member

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    We are currently setting up the item using and equipping as well as assigning and unlocking skills. we recently got a vps and are moving the database and files over.

    All items and equips have been given their attributes. the equips are not yet drawn on the player but they do function properly.in due time I plan to have a system to seamlessly add visual equips.

    I am nearly finish with all the skill animations, some new player animations have also been completed.


    -Drinking Potions
    [​IMG]

    -Molotov Coctail
    [​IMG]

    -Assault Skill
    [​IMG]
     
    Last edited: Jul 5, 2019
    orSQUADstra likes this.
  37. Lhargo

    Lhargo Member

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    [​IMG]
    [​IMG]just a screenshot of equips and skill system functioning.
     
  38. mikix

    mikix Member

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    First mmo made in game maker that actually looks worth playing. Good job!
     
    Lhargo likes this.
  39. Lhargo

    Lhargo Member

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    haha thank you, im glad you like it.
     
    Last edited: Jul 9, 2019
  40. Lhargo

    Lhargo Member

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    Completed the skill "Permafrost Palm" from the book of frost.
    this attack will freeze an enemy for 4 seconds giving you the chance to attack them again.
    [​IMG]
     
    Last edited: Jul 13, 2019
    ReidDC and Toque like this.
  41. Lhargo

    Lhargo Member

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    Completed the Magic skill "Odium" from the book of Curses.
    this attack will deal 5% magic damage as well as reduce the enemies Damage reduction by 35% for 20 seconds.
    AOE Skill ,max 5 targets
    [​IMG]
     
    SnotWaffle Studios and Roalinn like this.
  42. Lhargo

    Lhargo Member

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    Completed the Magic skill "Summon Skeleton" from "Book of the Dead"
    Sacrifice 50% of your HP and Prana to summon a skeletal minion. It can take 2 hits before it dies.
    only one skeleton may be summoned at a time.If you are attacked before the cast is complete the summoning will fail.
    [​IMG]
    Do you guys think the Skeleton should be permanent? or it dies after 3 minutes?
    should it have health as opposed to 2 hits?
     
    SnotWaffle Studios likes this.
  43. mikix

    mikix Member

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    2 hits before it dies < 50% of your hp. I don't think it gives enough value unless you can heal yourself up again.
     
  44. Lhargo

    Lhargo Member

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    yes you can refill it afterwards, the player can take 6 hits before dying, to put that to scale
     
  45. Lhargo

    Lhargo Member

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    Completed the Spear skill "Blade Spin" from "Book of Spears"
    Energize your spear and spin it in the air around you, anyone in range will be hit for 45% PhysAtk and knocked back.
    this skill can also deflect projectiles

    [​IMG]
     
    Last edited: Aug 8, 2019
    SnotWaffle Studios and Kyon like this.
  46. MEITdev

    MEITdev Member

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    This looks like an interesting project. I have to agree with what has been said before - start social media presence, twitter for screenshots, stream your development on twitch, post youtube updates, and once ready for a small demo invite people from indie webzines to play against each other and write an article to promote you and give feedback (prior to that one you may want to create a small alpha testing group of people to iron out the quirks and details).
    Keep up the great work, this might be a game worth queuing for ;)
     
    SnotWaffle Studios and Lhargo like this.
  47. Roalinn

    Roalinn Member

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    I don't know exactly the type of game, but the speed of the skills may be shorter for the sake of speeding up the game. For example, character turn the spear quickly once, not 3-4 times. The game is progressing really well. Congratulations to all of you. One day i wanna play this game.

    edit: And i think you should create a discord server.
     
    SnotWaffle Studios likes this.
  48. Lhargo

    Lhargo Member

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    i'm really happy to hear that people are looking forward to play the game.

    the reason I made the skill this long because the spear is already pretty powerful so I had to give it a slight handicap. the animation is long so other players have an opportunity to punish you if you use it at the wrong time. but if you're the one casting this skill you can use it to your advantage if you cast Monken immediately when its done.

    another reason its long is so you can deflect more than 1 projectile.
    I made a discord, I just don't always have updates to post https://discord.gg/QqmKt5U
     
  49. Lhargo

    Lhargo Member

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    thank you very much! im happy to hear this. im not sure I can even stream my development because I often get distracted and find myself doing other things. but il note down the things you recommended.

    Thank you! i'll do my best!

    I also thought about having a different mode where your progress is saved . for those who want an rpg experience as opposed to a battle royale but I haven't discussed it with the programmer yet
     
    SnotWaffle Studios likes this.

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