Lhargo
Member
ODIUM ARENA INFO SITE
Odium Arena is a 2D hack n’ slash battle royale that relies on instinct and creativity. It combines the fast, high skill-cap,
tactically-complex combat of games like Bloodborne with the overarching strategic elements and constant feeling of dread brought by the battle royale genre.
Dreams of this game have been in my head for years now. Something beautiful but eerie, an island never before uncovered and shrouded in mystery.
Dense forests, ancient architecture, shattered ruins and collapsing catacombs. Gathered on an island with only one goal: Survive and Shed blood.
Where am I? Where are my enemies? What skills do they have? Are they after me? Can I survive? Can I thrive? Those are the emotions our studio wants to give our players.
STORY / INFO
Welcome to the isle of Luger, home to the covetous Keepers and their unfathomable hoards of treasure.
Legend states that Keepers only appear after immense bloodshed, so many brave heroes, well-paid mercenaries, and unfortunate prisoners from across the land are sent to the island to enact violence.
They hope to lure out the Keepers, kill them, and take their riches. It’s your turn now. Good luck prisoner.
Traverse a beautiful, detailed world with shortcuts, dead-ends, and hidden treasures.
Tear through your opponents with brutal, deadly, and punishing combat. Scavenge ancient and unique weapons.
Discover cryptic tomes and use them to wield arcane magic.
We’re designing this game to be accessible and inviting for new players and to simultaneously foster a rich competitive environment.
We make this game easy to pick up through clean visuals and the non-binary metric of success the battle royale format affords.
Features like spectating give new players a way to engage with the game as easily as possible, while also enabling players to develop clever tactics,
hone their instincts, and succeed at the highest levels of competition. Responsive and intuitive controls give new players the power to experience the gripping
tension and double-edged combat of the game easily, and at the same time let high skill competitive games focus on instinct and nerves.
Strong art and animation is extremely important to us. Aesthetics are inseparable from emotion, and a beautiful world with gripping effects adds so much.
We strive to craft our sprites and backgrounds with focus and dedication, making sure that each pixel contributes to and embellishes the overall player experience.
PVP/Labyrinth Structure
The game has two types of modes: PvP and PvE. Players have many options when it comes to PvP rooms and playing against other players:
Team Battle: A match with teams of 2v2 up to 4v4. One team must eliminate the other team or have the most points to win.
Base Assault: Each team has a base that they must protect. In order to win you must destroy the other team’s base monolith.
King Match: One player starts this room and other players queue up to fight them one at a time. When someone defeats that player they become the new King.
As far as story the story mode and single player experience upon completing the tutorial the player is given the option to immediately engage in pvp or descend into the dungeon labyrinth.
Apart from the labyrinth there is a survival mode which players can use to sharpen their pve skills . as well as a training grounds/dojo
CORE MECHANICS
Combos like this can be made using a combination of weapon attacks, weapon skills, and universal skills
Weapons
Equipping various weapons.
Weapons are the most important items in the game.
There are currently 7 weapon categories, each of which has 3 different weapons in it, and players can equip 2 weapons at once.
The 2 weapons a player is carrying have independent cooldowns, and this allows players to attack with both weapons in quick succession.
Attacking with weapons also costs energy, a quickly regenerating resource that is shared among all of a player’s actions and forces them to consider how they’ll pace themselves in combat.
Universal Skills (spellbook)
Universal skills Conflagration, Frost Purge, and Varja
Every fighter that comes to Luger has a special affinity to magic that lets them use Universal Skills.
Channeling these Universal Skills requires that the user expend prana, a slowly regenerating resource to manage which reflects the player’s level of attunement to the fabric of the universe.
Universal Skills are learned from books hidden around the map and come in many varieties, offensive or defensive, attacks or buffs.
Weapon skills for the Shortsword, Longsword & Dao.
Weapons come with Weapon Skills, which are unique attacks or buffs that can be performed at the cost of energy and prana.
Weapon Skills give combat a new layer of depth, and using them well is the difference between victory and defeat.
Rolling/Dodging
Dodging works for melee attacks and ranged projectiles. You can also dodge over traps.
Rolling is your main means of evading attacks and closing distance. Combat is very lethal, so timing your rolls well is crucial.
Obtaining and drinking a Healing Elixr.
Consumable items come in many forms, like elixirs that restore health, energy, or prana, scrolls that give players buffs, and one-time-use devices or projectiles.
These items add a rich resource gathering component to the game, and force players to constantly reevaluate their strategy:
how much will you use now, instead of later, and how many opponents will you take the risk of hunting for their goods?
Players are given a wide variety of costumes to choose from.
These costumes are equipped onto base skins and can be bought or unlocked through gameplay. Some costumes are rare, and some are exclusive.
As the game progresses, more and more costumes will be released, and we’ll host events that give players the opportunity to design their own unique costumes.
CURRENT STATE
The Game is currently in a PVP only demo state with slight customization.
We host test sessions with group of current discord members to experiment and improve the core parts of the game before focusing on increasing the amount of content.
Official Discord
Odium Arena is a 2D hack n’ slash battle royale that relies on instinct and creativity. It combines the fast, high skill-cap,
tactically-complex combat of games like Bloodborne with the overarching strategic elements and constant feeling of dread brought by the battle royale genre.
Dreams of this game have been in my head for years now. Something beautiful but eerie, an island never before uncovered and shrouded in mystery.
Dense forests, ancient architecture, shattered ruins and collapsing catacombs. Gathered on an island with only one goal: Survive and Shed blood.
Where am I? Where are my enemies? What skills do they have? Are they after me? Can I survive? Can I thrive? Those are the emotions our studio wants to give our players.
STORY / INFO
Welcome to the isle of Luger, home to the covetous Keepers and their unfathomable hoards of treasure.
Legend states that Keepers only appear after immense bloodshed, so many brave heroes, well-paid mercenaries, and unfortunate prisoners from across the land are sent to the island to enact violence.
They hope to lure out the Keepers, kill them, and take their riches. It’s your turn now. Good luck prisoner.
Traverse a beautiful, detailed world with shortcuts, dead-ends, and hidden treasures.
Tear through your opponents with brutal, deadly, and punishing combat. Scavenge ancient and unique weapons.
Discover cryptic tomes and use them to wield arcane magic.
We’re designing this game to be accessible and inviting for new players and to simultaneously foster a rich competitive environment.
We make this game easy to pick up through clean visuals and the non-binary metric of success the battle royale format affords.
Features like spectating give new players a way to engage with the game as easily as possible, while also enabling players to develop clever tactics,
hone their instincts, and succeed at the highest levels of competition. Responsive and intuitive controls give new players the power to experience the gripping
tension and double-edged combat of the game easily, and at the same time let high skill competitive games focus on instinct and nerves.
Strong art and animation is extremely important to us. Aesthetics are inseparable from emotion, and a beautiful world with gripping effects adds so much.
We strive to craft our sprites and backgrounds with focus and dedication, making sure that each pixel contributes to and embellishes the overall player experience.
PVP/Labyrinth Structure
The game has two types of modes: PvP and PvE. Players have many options when it comes to PvP rooms and playing against other players:
Deathmatch: A match with 2-8 people. Last person standing or person with the most points after the match is over wins.Team Battle: A match with teams of 2v2 up to 4v4. One team must eliminate the other team or have the most points to win.
Base Assault: Each team has a base that they must protect. In order to win you must destroy the other team’s base monolith.
King Match: One player starts this room and other players queue up to fight them one at a time. When someone defeats that player they become the new King.
As far as story the story mode and single player experience upon completing the tutorial the player is given the option to immediately engage in pvp or descend into the dungeon labyrinth.
Apart from the labyrinth there is a survival mode which players can use to sharpen their pve skills . as well as a training grounds/dojo
CORE MECHANICS
Combos like this can be made using a combination of weapon attacks, weapon skills, and universal skills
Weapons
Equipping various weapons.
Weapons are the most important items in the game.
There are currently 7 weapon categories, each of which has 3 different weapons in it, and players can equip 2 weapons at once.
The 2 weapons a player is carrying have independent cooldowns, and this allows players to attack with both weapons in quick succession.
Attacking with weapons also costs energy, a quickly regenerating resource that is shared among all of a player’s actions and forces them to consider how they’ll pace themselves in combat.
Universal Skills (spellbook)
Universal skills Conflagration, Frost Purge, and Varja
Every fighter that comes to Luger has a special affinity to magic that lets them use Universal Skills.
Channeling these Universal Skills requires that the user expend prana, a slowly regenerating resource to manage which reflects the player’s level of attunement to the fabric of the universe.
Universal Skills are learned from books hidden around the map and come in many varieties, offensive or defensive, attacks or buffs.
Weapon skills for the Shortsword, Longsword & Dao.
Weapons come with Weapon Skills, which are unique attacks or buffs that can be performed at the cost of energy and prana.
Weapon Skills give combat a new layer of depth, and using them well is the difference between victory and defeat.
Rolling/Dodging
Dodging works for melee attacks and ranged projectiles. You can also dodge over traps.
Rolling is your main means of evading attacks and closing distance. Combat is very lethal, so timing your rolls well is crucial.
Obtaining and drinking a Healing Elixr.
Consumable items come in many forms, like elixirs that restore health, energy, or prana, scrolls that give players buffs, and one-time-use devices or projectiles.
These items add a rich resource gathering component to the game, and force players to constantly reevaluate their strategy:
how much will you use now, instead of later, and how many opponents will you take the risk of hunting for their goods?
Players are given a wide variety of costumes to choose from.
These costumes are equipped onto base skins and can be bought or unlocked through gameplay. Some costumes are rare, and some are exclusive.
As the game progresses, more and more costumes will be released, and we’ll host events that give players the opportunity to design their own unique costumes.
CURRENT STATE
The Game is currently in a PVP only demo state with slight customization.
We host test sessions with group of current discord members to experiment and improve the core parts of the game before focusing on increasing the amount of content.
Official Discord
Join the Yalski Discord Server!
Check out the Yalski community on Discord - hang out with 182 other members and enjoy free voice and text chat.
discord.gg
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