Windows Odiumed (online game) KICKSTARTER LIVE!

Lhargo

Member

[MEDIA]






This is a game I have been developing for around 1 month (from time of posting ) now and its finally at the point where I have something to show.
The idea behind The game was to have sort of like a battle royale similar to pubg but in a pixelart environment & with medieval weapons.

1.Story

You are a prisoner of war who was sentenced to death. However the current king believes in retribution. you along with up to several other
prisoners are sent to Luger island. The island holds treasure and ancient weapons but is also a very dangerous place harboring beings known as keepers. the legend states if one manages to slay a keeper they shall be met with an unfathomable treasure. however keepers only appear once a great deal of blood has been shed. in search for the treasure many heroes and mercenary's from various lands are sent to the island to shed blood in hopes to lure out the keeper and bring the treasure back with them.


2.Screenshots !

LoginScreen


Landing

This is your landing room. when you start the game it will be empty however the more you win the more amenities you will receive as a reward
for your player. players will be able to customize this area. this is also the area where you que up

Game World
this is where you will play against other players and monsters to come out on top

Players will have a variety of ways to fight, there will be over 12 different weapons ranged and melee, as well as 24 different spells to cast for
players to combine and create different playstyles and strategies.


Skill system

There are a total of 10 skill books , each with at least 3 skills which the player can utilize.

Press key the skill was assigned to execute the skill.



----------Combat Preview-------------------





--------------------------staff-------------------------
The team currently consist of 3 people ,two artist and one programmer.
Rido - former programmer (GML)

SEKIUS- Programmer
Image/31 -Artist
Lhargo- support

TRUENO- Lead Artist
-----------------------------------------Completion list-------------------------------
[Main Menu] X
[Server Status] X
[Login] X
[Registration] X
[Chat] X
[Landing Screen]X
[Session queuing] X
[Session starting] X
[player movement] X
[server sided movement] X
[Hitpoints & damage] X
[Currency] X

[Items]X
Currency] X
[Skillbooks] X
[Equips] X
[Landing Inventory]X


[ingame Inventory]X

[Looting] X
[Tiles]X
[Teams]X
[Combat]X
[Skills]



-----------------------------------------Future Tasks-------------------------------
world map design
Rankings
different game modes
Rewards
Character customization[ STARTED]

-------------------------------------------------------------------------------------------------

The game client is being programmed in GMS and the server in Java
we are currently hosting on a vps . in a months time or two we could be ready for alpha testing outside of our current group.
I look forward to sharing more about the game as we progress


Official Discord
 
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Lhargo

Member
For now this is the only place I have posted the game. not really good with blogging & posting updates , but hopefully that will change
 

Lhargo

Member
server and client are getting a rework as we move into the combat stage.
a sneak peak at some of the weapon skills and universal skills we will be implementing.

Abyssal Slice

Frost Purge
 

Lhargo

Member
A short preview of what you can expect Combat to be like. its always a good idea to follow up your normal attack with a weapon skill or universal skill.
Rolling has a cool down of 3.5 seconds so it should only be used when absolutely needed. your enemy is generally knocked in the last direction you were facing


"Varja Smite"skill will be heavily nerfed
 
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Lhargo

Member
id like some feedback on which of the following methods to go with as far as game rooms and sessions are concerned.

Method 1 (current method): players que up. the game starts, no other players may join, game is over when 1 player is left standing

Second method : players que up, game starts, other players may join if its in the first 3 minutes. game is over when 1 player is left standing

third method: 1 player can start the game, players may continue to join so long as at least 1 of the 5 bosses is still alive. (after all bosses are dead no new players may join, the last standing player is the winner)
 

Roalinn

Member
id like some feedback on which of the following methods to go with as far as game rooms and sessions are concerned.

Method 1 (current method): players que up. the game starts, no other players may join, game is over when 1 player is left standing

Second method : players que up, game starts, other players may join if its in the first 3 minutes. game is over when 1 player is left standing

third method: 1 player can start the game, players may continue to join so long as at least 1 of the 5 bosses is still alive. (after all bosses are dead no new players may join, the last standing player is the winner)
What is game type ? a battle royale ? roguelike ? etc.

if type is battle royale, you should give a time for other players can connect. Then game start.

if type is roguelike, same thing.

but if it is a mission or challange, i think extra players can't join us from start.

if you give us a information about the game system, we want to help :D

Good luck for your project. I want to play it near time :)
 

Roalinn

Member
its a battle royale, but there are other enemies not just players. @Roalinn
i think you should give a time (like warmup in csgo or like in pubg) for players connect. then game start and nobody can join after game start.
so i think method 1 is good .
 
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Lhargo

Member
Finished all weapon skill icons and descriptions .
the ones with blue names just mean I have not finished the animations.
the numbers in the second column represent how much prana will be consumed to cast each skill.
I am also debating whether to add cooldowns.
weaponskills.png
 

Roalinn

Member
You should start marketting. Social media, youtube, official game page because if game will reveal, nobody know it so nobody will play it. maximum 10-15 players it is bad for this game.
 

Lhargo

Member
You should start marketting. Social media, youtube, official game page because if game will reveal, nobody know it so nobody will play it. maximum 10-15 players it is bad for this game.
I think its a little to early for that. but I plan on having a discord and marketing around release time
 

Lhargo

Member
If anyone is interested in helping me make a community/ managing discord please feel free to contact me!
 

Roalinn

Member
I think the game's screenshots and devlogs is enough for marketting for now. I want to help but i don't understand marketing , community/managing etc.
 

Lhargo

Member

3/4 done with all of the skills! this one is called Blitz, for the dagger weapon.
credits to Image/31
 

Lhargo

Member
We are currently setting up the item using and equipping as well as assigning and unlocking skills. we recently got a vps and are moving the database and files over.

All items and equips have been given their attributes. the equips are not yet drawn on the player but they do function properly.in due time I plan to have a system to seamlessly add visual equips.

I am nearly finish with all the skill animations, some new player animations have also been completed.


-Drinking Potions


-Molotov Coctail


-Assault Skill
 
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Lhargo

Member
Completed the skill "Permafrost Palm" from the book of frost.
this attack will freeze an enemy for 4 seconds giving you the chance to attack them again.
 
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Lhargo

Member
Completed the Magic skill "Summon Skeleton" from "Book of the Dead"
Sacrifice 50% of your HP and Prana to summon a skeletal minion. It can take 2 hits before it dies.
only one skeleton may be summoned at a time.If you are attacked before the cast is complete the summoning will fail.

Do you guys think the Skeleton should be permanent? or it dies after 3 minutes?
should it have health as opposed to 2 hits?
 

mikix

Member
2 hits before it dies < 50% of your hp. I don't think it gives enough value unless you can heal yourself up again.
 

Lhargo

Member
2 hits before it dies < 50% of your hp. I don't think it gives enough value unless you can heal yourself up again.
yes you can refill it afterwards, the player can take 6 hits before dying, to put that to scale
 

Lhargo

Member
Completed the Spear skill "Blade Spin" from "Book of Spears"
Energize your spear and spin it in the air around you, anyone in range will be hit for 45% PhysAtk and knocked back.
this skill can also deflect projectiles

 
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MEITdev

Member
This looks like an interesting project. I have to agree with what has been said before - start social media presence, twitter for screenshots, stream your development on twitch, post youtube updates, and once ready for a small demo invite people from indie webzines to play against each other and write an article to promote you and give feedback (prior to that one you may want to create a small alpha testing group of people to iron out the quirks and details).
Keep up the great work, this might be a game worth queuing for ;)
 

Roalinn

Member
I don't know exactly the type of game, but the speed of the skills may be shorter for the sake of speeding up the game. For example, character turn the spear quickly once, not 3-4 times. The game is progressing really well. Congratulations to all of you. One day i wanna play this game.

edit: And i think you should create a discord server.
 

Lhargo

Member
I don't know exactly the type of game, but the speed of the skills may be shorter for the sake of speeding up the game. For example, character turn the spear quickly once, not 3-4 times. The game is progressing really well. Congratulations to all of you. One day i wanna play this game.

edit: And i think you should create a discord server.
i'm really happy to hear that people are looking forward to play the game.

the reason I made the skill this long because the spear is already pretty powerful so I had to give it a slight handicap. the animation is long so other players have an opportunity to punish you if you use it at the wrong time. but if you're the one casting this skill you can use it to your advantage if you cast Monken immediately when its done.

another reason its long is so you can deflect more than 1 projectile.
I made a discord, I just don't always have updates to post https://discord.gg/QqmKt5U
 

Lhargo

Member
This looks like an interesting project. I have to agree with what has been said before - start social media presence, twitter for screenshots, stream your development on twitch, post youtube updates, and once ready for a small demo invite people from indie webzines to play against each other and write an article to promote you and give feedback (prior to that one you may want to create a small alpha testing group of people to iron out the quirks and details).
Keep up the great work, this might be a game worth queuing for ;)
thank you very much! im happy to hear this. im not sure I can even stream my development because I often get distracted and find myself doing other things. but il note down the things you recommended.

Thank you! i'll do my best!

I also thought about having a different mode where your progress is saved . for those who want an rpg experience as opposed to a battle royale but I haven't discussed it with the programmer yet
 
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