RipRoarinBoogerBenis
Member
I'm making a mining game and I need to know a little more information about the difference between tilesets and objects.
Currently the blocks in my game have health and have their sprite changed at they take damage, can be moved around by enemies, and can also be different block types and ores.
I'm assuming tilesets will take up less memory than filling the screen with objects, but I need to make sure I can do all of the above with tilesets.
Can someone with more experience fill me in here?
Currently the blocks in my game have health and have their sprite changed at they take damage, can be moved around by enemies, and can also be different block types and ores.
I'm assuming tilesets will take up less memory than filling the screen with objects, but I need to make sure I can do all of the above with tilesets.
Can someone with more experience fill me in here?