V
viater
Guest
I've been working on a top down RPG. The perspective is like 'Titan Souls'. I did my own collisions for my player with the tile map and it worked pretty well, I wanted to be able to build levels more easily than placing objects for every wall and the tile map collisions are fast. But now I've realized, that by making the tile map collisions, I cannot easily add in enemy pathing through the room.
If there are objects in the room for the walls you can use the mp_grid and its pretty simple. Also, there are left and right facing ramps that the player moves diagonally on as far as the game is concerned which enemies should mimic. I wouldn't know how to do with the mp_grid method anyway.
I'm not opposed to scratching what I've done already for a better method, I just do this for fun.
So can anyone help point me in a better direction for enemy pathing without adding a bunch of wall objects?
If there are objects in the room for the walls you can use the mp_grid and its pretty simple. Also, there are left and right facing ramps that the player moves diagonally on as far as the game is concerned which enemies should mimic. I wouldn't know how to do with the mp_grid method anyway.
I'm not opposed to scratching what I've done already for a better method, I just do this for fun.
So can anyone help point me in a better direction for enemy pathing without adding a bunch of wall objects?