GMWolf
aka fel666
Having a white background is now default for me, and its not unusual at all to use spriteless objects in Gamemaker.
Unfortunately, spritless objects don't show up on a white background, as they are both, white.
A simple solution is obviously to add a sprite to them. But often times I don't want to use a sprite resource for an in IDE thing.
I'm not sure what a good fix could be, but perhaps making the (?) Icon be the inverse color of whatever is underneath, or have a keyboard shortcut to temporarily outline each object whilst its pressed down...
Currently I have a couple prototypes with white backgrounds and empty objects. Moving then around in the view is not easy.
So making objects easier to see on light backgrounds would be quite nice.
Unfortunately, spritless objects don't show up on a white background, as they are both, white.
A simple solution is obviously to add a sprite to them. But often times I don't want to use a sprite resource for an in IDE thing.
I'm not sure what a good fix could be, but perhaps making the (?) Icon be the inverse color of whatever is underneath, or have a keyboard shortcut to temporarily outline each object whilst its pressed down...
Currently I have a couple prototypes with white backgrounds and empty objects. Moving then around in the view is not easy.
So making objects easier to see on light backgrounds would be quite nice.