VerdeBoss
Member
Hi,
As you can see I'm new here,
and this is my first post.
Recently, I'm making a "First Person Click-and-Point" game, specifically FNAF.
I want certain objects to NOT be affected by the shader, which is the Panorama(3d curve).
Is there any way how to make a shader object that affects the parts behind it(similar to CTF's Perspective object) or make a custom surface?
If so,
Thanks!
As you can see I'm new here,
and this is my first post.
Recently, I'm making a "First Person Click-and-Point" game, specifically FNAF.
I want certain objects to NOT be affected by the shader, which is the Panorama(3d curve).
Is there any way how to make a shader object that affects the parts behind it(similar to CTF's Perspective object) or make a custom surface?
If so,
Thanks!