Hi, As you can see I'm new here, and this is my first post. Recently, I'm making a "First Person Click-and-Point" game, specifically FNAF. I want certain objects to NOT be affected by the shader, which is the Panorama(3d curve). Is there any way how to make a shader object that affects the parts behind it(similar to CTF's Perspective object) or make a custom surface? If so, Thanks!