I have an object in my game room, which was created in the draw gui Layer. I also have a camera view. However, the object rotates with the camera, which to my understanding should not. I though the gui layer wasn't affected by the camera view. Text drawn on the gui layer (like my score ) does not rotate, and is fine as is. Additionally, if I draw a sprite to the gui layer it does not rotate with the camera, but then my collisions are messed up. Is there a way to stop the object from rotation with the camera? Do I need to set-up another camera? Is there a simple way to detect collisions with the sprite if I go that route? I'm not quite sure how to move forward. Sprites and text are fine, but I would like to use an object, which will not rotate with the camera. Any advice would be much appreciated. Thanks!