D
DoesOkay
Guest
Hi, first time posting here. The prefix feature doesn't work or I'd have set it to GMS2. I'm developing a fighting game and working on character state machines right now. Primarily these state scripts need to change values of the instance calling them. I've looked through a number of forum posts, the manual, and a couple other sources.
I'm getting this error code: Variable <unknown_object>.mtm(100003, -2147483648) not set before reading it.
I don't know how to make the scripts know what object to check and change variables for. When the match starts, each controller object with a character selected creates a character object and changes it's 'owner' variable (mostly to keep the controllers separate). I can't just obj_character.variable because that would obv effect both players if they chose the same character. Please let me know if there's an easy way to resolve this.
I'm getting this error code: Variable <unknown_object>.mtm(100003, -2147483648) not set before reading it.
I don't know how to make the scripts know what object to check and change variables for. When the match starts, each controller object with a character selected creates a character object and changes it's 'owner' variable (mostly to keep the controllers separate). I can't just obj_character.variable because that would obv effect both players if they chose the same character. Please let me know if there's an easy way to resolve this.