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Legacy GM object not following path(CLOSED)

Y

Yvalson

Guest
so I have 2 objects that move along a path then do something and should follow another path afterwards. however for some reason they never follow the next path

code:

Code:
if(colided != 1){
colided = 1
other.Accept_Input = 0
global.Mission[1] = 1
global.MissionQuest[1] = 1
Obj_Repoth1.sprite_index = Spr_Repoth_Idle_Right

with(Obj_Ekirth1){
    path_start(Pth_Mission1_Quest1_Ekirth, 8, path_action_stop, true)
}
with(Obj_Samonith1){
    path_start(Pth_Mission1_Quest1_Samonith, 8, path_action_stop, true)
}

newChat(global.Mission_One_Quest_One_Dial, "none")
Inchat = 1

}

if(Obj_Samonith1.path_position = 1 && Inchat = 0){
    with(Obj_Ekirth1){
        path_start(Pth_Mission1_Quest2_Ekirth, 8, path_action_stop, true)
    }
    with(Obj_Samonith1){
        path_start(Pth_Mission1_Quest2_Samonith, 8, path_action_stop, true)
    }
    instance_destroy()     
}
 
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