I have tried searching for this problem, but haven't found it, so I hope I'm not talking about an already solved problem. When I'm moving wall objects around in one room, the object's box and sprite is off by one pixel for some reason. Anyone knows how I can fix this? I have tried cleaning the build, as well as switching between snap and not snap in order to try and force them together, but neither is working. The point of origin is top left and collision mask is automatic, since the object is just a rectangle. Anyone has any thoughts? I feel like I'm overlooking something really obvious, so thanks for feedback!