NoseDevilEugen
Member
Is that even possible?
To elaborate a bit: i have a platformer engine, mostly created by tutorials of Shaun Spalding but with some my own tweaks (different approach to moving platforms, one-way platforms, etc)
All of which are object-based (not using tiles) and non-precize. Basically, all of that is just regular rectangle hitboxes.
So my question goes more like: is that possible to create slopes while using rectangle hitboxes with non-precizion collisions and with no tiles?
i tried to google some advices, but everything have either this or that.
sorry in advance if question is stupid, thank you in advance if you're still gonna answer)
To elaborate a bit: i have a platformer engine, mostly created by tutorials of Shaun Spalding but with some my own tweaks (different approach to moving platforms, one-way platforms, etc)
All of which are object-based (not using tiles) and non-precize. Basically, all of that is just regular rectangle hitboxes.
So my question goes more like: is that possible to create slopes while using rectangle hitboxes with non-precizion collisions and with no tiles?
i tried to google some advices, but everything have either this or that.
sorry in advance if question is stupid, thank you in advance if you're still gonna answer)