• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

HTML5 Nothing Fancy

TheWaffle

Member
solshot.jpg tankshot.jpg poolshot.jpg I have been experimenting with using GM to make HTML games ...
Sorta a distraction from my main project (supposed to be working on AI for a war game)
and did these 2 small projects.

tank battle and kings table. edit (added bumperpool)

Technically, kings table was a demo project in GM1.4, but I did read it, comment the source,
add an undo function, autoplay function, doubleclick, actual rules, and fixed it to resize properly.

Source is available to all my projects by request.

There is also a full project (my bumperpool game) but it is not setup for HTML ... yet. (edit, done)
These other two projects were my ice breakers to see what works and what "gotchas" I should find.
The biggest problem I found was that GM likes to reuse directories, this kept making me look around
to figure out "Where did all the files go?"

You can find these and more fun stuff (non-GM) on my website ...
http://archonrpg.com/solshot.jpg tankshot.jpgpoolshot.jpg
 
Last edited:
Top