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GML NOT working more than 1 instance

S

s0ngbirdd

Guest
I have a program when an obj_pawn move (when key released) on one square towards wall and when obj_pawn is next to wall it will destroy and then when i released a key the obj_pawn respawns again and do the same thing again.
So, I have an object of obj_pawn and it works great. But when i create more than 1 instance of obj_pawn works only 1rst. Others have just destroyed and dont respawn again.

CODE:

obj_pawn:

create_event:


move = 0;

step_event:

if keyboard_check_released(1) && instance_exists(obj_pawn) && move == 0 {
if place_meeting(x, y + 64, obj_player){
game_restart();
}
if !place_meeting(x,y + 64, obj_wall) {
y += 64;
}
else if place_meeting(x, y + 64, obj_wall) {
move = 1
}
}

if move == 1 {
alarm[0] = 1;
}

alarm[0]_event:

instance_destroy(obj_pawn);
move = 0;

obj_game (transparent object):

create_event:

xprr = obj_pawn.xstart;
yprr = obj_pawn.ystart;

step_event:

if keyboard_check_released(1) && !instance_exists(obj_pawn)
{
instance_create_layer(xprr,yprr,"Instances",obj_pawn);
}





 

PlayerOne

Member
The reason only one object spawns is that the ! before instance_exists only checks if no instances of that object are in the room. If you want to destroy only a single object of that type when your alarm hits zero try this:

Code:
alarm[0]_event:

instance_destroy(id);
move = 0;
 
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