Kyon
Member
So a while ago I started on a project just to test some new GML stuff out I learned. Didn't realy meant for it to become something, but I accidentally created an art style I'm really starting to like.
So now I'm working on this project all the time haha.
Anyway, the game is a basic action platformer for now. You can walk, jump, shoot your bow, walljump etc.
But I also added dashing and something I call a "force push" when holding the left mouse button.
But to stop players from dashing through the level all the time I made it so that you need mana for it.
So, at the moment you need 60 mana for a dash, and you can have a total of 180 mana, and the mana auto-regenerates.
At first I had a healthbar-thingy to show how much mana you had as a HUD. But I really think an HUD ruins the aesthetic of the game. So I'm looking for creative ways to show how much mana/power you got without using that.
At the moment I got these orbs around the player to show how many times you can dash/forcepush, but I find them quite distracting and not really fitting.
Any ideas?
So now I'm working on this project all the time haha.
Anyway, the game is a basic action platformer for now. You can walk, jump, shoot your bow, walljump etc.
But I also added dashing and something I call a "force push" when holding the left mouse button.
But to stop players from dashing through the level all the time I made it so that you need mana for it.
So, at the moment you need 60 mana for a dash, and you can have a total of 180 mana, and the mana auto-regenerates.
At first I had a healthbar-thingy to show how much mana you had as a HUD. But I really think an HUD ruins the aesthetic of the game. So I'm looking for creative ways to show how much mana/power you got without using that.
At the moment I got these orbs around the player to show how many times you can dash/forcepush, but I find them quite distracting and not really fitting.
Any ideas?