Stewart Evans
Member
I'm currently working on a game that uses lower res character models (32x32) but uses tiles that are a lot higher res (640x640 is the one I was given by my artist). The resolution of the game itself is set to 640x360. I'm unsure of how to make the two resolutions work together. The only options I can think of is either upscaling all the low res models so that they match the relative size of the tiles or downscale the tiles to fit the size of the characters (though in this case I am not sure how to do this in mass nor am I sure how to prevent it from being all pixelated looking). I'm fairly new to gm so any help I could get with this would be fantastic. Thanks in advance!
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