Karasu_Tomoe
Member
In my game, I set the option to allow the user to resize the screen, keeping the aspect ratio.
However, the first time the maximize button is clicked in the window bar, the runner seems to not recognize it. The screen is maximized, but it doesn't adjust the aspect ratio or rescale/reposition any GUI elements (drawn with the Draw GUI event). It WILL do so, however, any subsequent time the button is clicked afterward, or if the window was manually resized first.
While not a major thing, I want to see if I can patch this up somehow. Is this a known thing? Maybe they fixed it GMS2?
However, the first time the maximize button is clicked in the window bar, the runner seems to not recognize it. The screen is maximized, but it doesn't adjust the aspect ratio or rescale/reposition any GUI elements (drawn with the Draw GUI event). It WILL do so, however, any subsequent time the button is clicked afterward, or if the window was manually resized first.
While not a major thing, I want to see if I can patch this up somehow. Is this a known thing? Maybe they fixed it GMS2?