Not finding how I can run a custom async method

MrChoke

Member
I am still very new to GM2. I can't seem to find a function that could run longer than a game tick and not block the game thread. Let's say I have a complicated AI function that may run across multiple game ticks. How can I do this? The built-in async functions are all built for specifc things, like http-calls, etc...

Thanks
 
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