J
Jesser
Guest
Hi, im trying to use high resolution images, but i have always used pixel art in my games. But my nooby brain does not understand this: with pixel art the screen is quickly filled up with "art" in for instance 32x32. But when i try to use for instance 128x128 images and make the room 4 times bigger and set the window to fullscreen, everything gets compressed pretty poorly and stuff. Is there any way to fix this so it looks good or a way to make it easy? I saw some things about lossy compression but i dont know where to change that stuff.
Thanks and sorry for bad english and noobyness
Jesser
Thanks and sorry for bad english and noobyness
Jesser