Bingdom
Googledom
Ok, so recently some of my users I've been getting these crashes on my Android app and they seem to be not anything to do with my code.
Can someone please help me out on how i could prevent any of these:
java.lang.RuntimeException: eglSwapBuffers failed: EGL_SUCCESS
at android.opengl.GLSurfaceView$EglHelper.throwEglException(GLSurfaceView.java:1099)
at android.opengl.GLSurfaceView$EglHelper.swap(GLSurfaceView.java:1057)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1389)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1138)
Current Setup:
GM Version: 1.4.1760
SDK: android-ndk-r11c
JDK: jdk1.8.0_91
Build Tools:24.0.2
Support Lib: 23.1.1
Target SDK: 23
Min SDK: 9
Compile SDK: 23
I'm not sure whether its a bug or its my setup. Should i update everything and hope that it fixes their issue, or should i change to the default setup?
Edit: With some further research, i discovered that this error could lead to the device running out of memory.
Can someone please help me out on how i could prevent any of these:
java.lang.RuntimeException: eglSwapBuffers failed: EGL_SUCCESS
at android.opengl.GLSurfaceView$EglHelper.throwEglException(GLSurfaceView.java:1099)
at android.opengl.GLSurfaceView$EglHelper.swap(GLSurfaceView.java:1057)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1389)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1138)
Current Setup:
GM Version: 1.4.1760
SDK: android-ndk-r11c
JDK: jdk1.8.0_91
Build Tools:24.0.2
Support Lib: 23.1.1
Target SDK: 23
Min SDK: 9
Compile SDK: 23
I'm not sure whether its a bug or its my setup. Should i update everything and hope that it fixes their issue, or should i change to the default setup?
Edit: With some further research, i discovered that this error could lead to the device running out of memory.
Last edited: