N
NobleValerian
Guest
Hi,
I'm reaching out to the community to see if anyone has discovered non-GML learning resources for more "advanced" game features. I have done some searching for this on my own through Google and YouTube. The majority of what I have found focuses on very simple, short term sort of game play, but I know the event system is capable of quite a lot that hasn't been demonstrated in tutorials. I'm currently exploring those features using the manual, and it's time consuming. I understand this sort of content is rare, but if you've found something, I'd appreciate a link.
An example of the sort of things demonstrated would go beyond the basics of making objects move and setting up rooms. Much of the content lets you start a game, briefly go through a level, maybe change rooms, and then it ends. You start the game again, and it's like you were never there. I'm interested in things like basic techniques for saving and loading games, setting up arrays or grids, keeping track of and displaying multiple variables across multiple rooms, and making sure that information is available the next time I load the game. The simplest way to set up that core functionality, so I have a starting point to build off of without having to go through a bunch of trial and error to get the basics before I can even build on those basics.
For instance, If I set a variable in an object, and make that object persistent, is that variable now basically a global variable? Is that what I'd do to set and keep track of achievements and user statistics? I haven't had a chance to fully explore stuff like this. Relatively simple, just limited resources on understanding how to implement it well. I understand this could be faster with GML, but GML is not a good fit for what I need right now. The ultimate goal is to create a full, professional quality game - just very small in terms of scope, but feature rich - without GML. Not that I think that's the best way, that's just what I need to be able to do right now.
I'm reaching out to the community to see if anyone has discovered non-GML learning resources for more "advanced" game features. I have done some searching for this on my own through Google and YouTube. The majority of what I have found focuses on very simple, short term sort of game play, but I know the event system is capable of quite a lot that hasn't been demonstrated in tutorials. I'm currently exploring those features using the manual, and it's time consuming. I understand this sort of content is rare, but if you've found something, I'd appreciate a link.
An example of the sort of things demonstrated would go beyond the basics of making objects move and setting up rooms. Much of the content lets you start a game, briefly go through a level, maybe change rooms, and then it ends. You start the game again, and it's like you were never there. I'm interested in things like basic techniques for saving and loading games, setting up arrays or grids, keeping track of and displaying multiple variables across multiple rooms, and making sure that information is available the next time I load the game. The simplest way to set up that core functionality, so I have a starting point to build off of without having to go through a bunch of trial and error to get the basics before I can even build on those basics.
For instance, If I set a variable in an object, and make that object persistent, is that variable now basically a global variable? Is that what I'd do to set and keep track of achievements and user statistics? I haven't had a chance to fully explore stuff like this. Relatively simple, just limited resources on understanding how to implement it well. I understand this could be faster with GML, but GML is not a good fit for what I need right now. The ultimate goal is to create a full, professional quality game - just very small in terms of scope, but feature rich - without GML. Not that I think that's the best way, that's just what I need to be able to do right now.